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Returning 35 results for 'becoming binding diffusing chosen release'.
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Magic Items
Dungeon Master’s Guide
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Magic Items
Dungeon Master’s Guide
breathe, eat, or drink.
You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Classes
Player’s Handbook
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
Spells
Forgotten Realms: Heroes of Faerûn
: Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to the chosen damage type.
Elemental Pulse. When you cast this spell and at the start of each of your subsequent turns, you release a burst
participates in the casting, you can choose one additional creature, to a maximum of nine additional creatures. The chosen creatures also gain the benefits of the spell for its duration.
When the spell is cast, each secondary caster must expend a level 2+ spell slot; otherwise, the spell fails.
Monsters
Icewind Dale: Rime of the Frostmaiden
preserve her legacy. Bjornhild intends to live forever by demonstrating her unwavering faith in the Frostmaiden and becoming the Chosen of Auril.
As if she weren't fearsome enough, Bjornhild has a pet saber-toothed tiger named Grava.
Monsters
Infernal Machine Rebuild
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Magic Items
The Book of Many Things
greaves are cursed, and becoming attuned to them extends the curse to you. You can’t remove the greaves or end your attunement to them until you are targeted by a Remove Curse spell or similar
magic.
You have disadvantage on saving throws against the frightened condition. Whenever you start your turn frightened, the greaves release an ear-piercing scream. You and each creature within 10 feet
races
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
without meeting another of their kind, and no one knows how many exist across the world.
Hederan Traits
Creature Type: HumanoidSize: Small (about 2–4 ft tall) or Medium (about 4–7 ft tall), chosen when you select this speciesSpeed: 30 feet
Spells
Xanathar's Guide to Everything
wolf, a rhinoceros, or a saber-toothed tiger. The creature has the statistics provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its
and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
Find Steed
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is
of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
version of the spell consists of rare soporific herbs.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Monsters
Curse of Strahd
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
classes
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Club, Handaxe, Gaming Set (chosen for the tool proficiency above), Dungeoneer's Pack, and 31 GP; or (B) 50 GP
Pugilists
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
a fiend, you use the maximum possible result instead of rolling.
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell
Monsters
Quests from the Infinite Staircase
the Gardener or a creature within 30 feet of the Gardener takes damage from a spell, the Gardener chooses up to 5 creatures within 30 feet of themself. The Gardener and the chosen creatures have
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Formal Review When the characters meet with their chosen agent, Lynx or Sir Ursas asks to inspect any missing components they’ve collected. The agent agrees to pay the characters as arranged, but
only after their servants test that the components are in working order. The characters are then led to the agent’s workshop. As they go, the agent talks about deducting expenses for any resources used, damage to the mechanical guide, and so forth—in general, becoming increasingly insidious.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Formal Review When the characters meet with their chosen agent, Lynx or Sir Ursas asks to inspect any missing components they’ve collected. The agent agrees to pay the characters as arranged, but
only after their servants test that the components are in working order. The characters are then led to the agent’s workshop. As they go, the agent talks about deducting expenses for any resources used, damage to the mechanical guide, and so forth—in general, becoming increasingly insidious.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Formal Review When the characters meet with their chosen agent, Lynx or Sir Ursas asks to inspect any missing components they’ve collected. The agent agrees to pay the characters as arranged, but
only after their servants test that the components are in working order. The characters are then led to the agent’s workshop. As they go, the agent talks about deducting expenses for any resources used, damage to the mechanical guide, and so forth—in general, becoming increasingly insidious.
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
good, or a battle averted that spared hundreds from death was ultimately the first step in an overlord’s release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
goes on to tempt a good-hearted priest into becoming corrupted.) In the years since the Thronehold Accords, the Lords of Dust continue on as they ever have, advancing one small step at a time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
good, or a battle averted that spared hundreds from death was ultimately the first step in an overlord’s release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
goes on to tempt a good-hearted priest into becoming corrupted.) In the years since the Thronehold Accords, the Lords of Dust continue on as they ever have, advancing one small step at a time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
good, or a battle averted that spared hundreds from death was ultimately the first step in an overlord’s release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
goes on to tempt a good-hearted priest into becoming corrupted.) In the years since the Thronehold Accords, the Lords of Dust continue on as they ever have, advancing one small step at a time.






