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Spells
Player’s Handbook
no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
Hit Points equal to the Hit Points of the first form into which you shape-shift. These Temporary Hit Points vanish if any remain when the spell ends.
Your game statistics are replaced by the stat
Monsters
Curse of Strahd
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
number of permanent spell effects on it to make the armor a better castle defender.
The armor understands Common but obeys only the commands of its master.
Lightning, PoisonCold, Fire
Monsters
Candlekeep Mysteries
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Monsters
Planescape: Adventures in the Multiverse
on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.Travelers of Sigil and the Lower Planes take care to
dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
spells
Eberron: Forge of the Artificer
You summon a special homunculus in an unoccupied space within range. This creature uses the Homunculus Servant stat block. If you already have a homunculus from this spell, the homunculus is replaced
Construct, Neutral
AC 13
HP 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell's level)
Speed 20 ft., Fly 30 ft.
Mod
Save
STR
4
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
routines or roll on the table below to define your expertise as an entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
, define her.
Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and title from those who
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also fallible and blind to their
Monsters
Icewind Dale: Rime of the Frostmaiden
that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Backgrounds
Baldur’s Gate: Descent into Avernus
;
Entertainer Routines
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
.
3
Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 1-4: Local Heroes Characters in this tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 1-4: Local Heroes Characters in this tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: This Is Your Life The character creation rules in the Player’s Handbook provide all the information you need to define your character in preparation for a life of adventuring. What they
were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: This Is Your Life The character creation rules in the Player’s Handbook provide all the information you need to define your character in preparation for a life of adventuring. What they
were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: This Is Your Life The character creation rules in the Player’s Handbook provide all the information you need to define your character in preparation for a life of adventuring. What they
were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 1-4: Local Heroes Characters in this tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
Hit Points of the first form into which you shape-shift. These Temporary Hit Points vanish if any remain when the spell ends. Your game statistics are replaced by the stat block of the chosen form, but
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
Points of the form. The spell ends early if you have no Temporary Hit Points left. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
constantly refer to that person’s deeds and example” into “I’m obsessed with a hero of my faith, and I must become exactly like them so I can take their place.” The more unreasonable, the better
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
constantly refer to that person’s deeds and example” into “I’m obsessed with a hero of my faith, and I must become exactly like them so I can take their place.” The more unreasonable, the better
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
Points of the form. The spell ends early if you have no Temporary Hit Points left. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
Points of the form. The spell ends early if you have no Temporary Hit Points left. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
Hit Points of the first form into which you shape-shift. These Temporary Hit Points vanish if any remain when the spell ends. Your game statistics are replaced by the stat block of the chosen form, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-open spaces define this quarter. River Quarter. The River Quarter encompasses taverns and entertainment venues, as well as the wharves along the Selintan River outside the city wall. Because it’s a
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
constantly refer to that person’s deeds and example” into “I’m obsessed with a hero of my faith, and I must become exactly like them so I can take their place.” The more unreasonable, the better
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
Hit Points of the first form into which you shape-shift. These Temporary Hit Points vanish if any remain when the spell ends. Your game statistics are replaced by the stat block of the chosen form, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-open spaces define this quarter. River Quarter. The River Quarter encompasses taverns and entertainment venues, as well as the wharves along the Selintan River outside the city wall. Because it’s a
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-open spaces define this quarter. River Quarter. The River Quarter encompasses taverns and entertainment venues, as well as the wharves along the Selintan River outside the city wall. Because it’s a
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct






