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Returning 35 results for 'been barely defying creatures render'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark, the jermlaine lurk among the tunnels, dungeons
, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the
Monsters
Van Richten’s Guide to Ravenloft
unsuspecting victims with their vines or accept captives brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive
comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Monsters
Mordenkainen's Fiendish Folio Volume 1
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate of the individuals seized by the xills, they perhaps form the bulk of
Monsters
Planescape: Adventures in the Multiverse
scales and have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient
time dragon;Ancient time dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate
Monsters
Planescape: Adventures in the Multiverse
wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive
creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As a result of their ability to travel between ages, time dragons often seem unstuck
Monsters
Fizban's Treasury of Dragons
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
Monsters
Planescape: Adventures in the Multiverse
harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master
to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As
Monsters
Planescape: Adventures in the Multiverse
creatures have resistance to all damage it deals. On a successful save, the creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending
have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
Wizard
Legacy
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Classes
Basic Rules (2014)
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hill Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute 3 (700 XP) Iron cobra, ogre battering ram, stone defender 4
(1,100 XP) Oaken bolter 5 (1,800 XP) Howler 8 (3,900 XP) Gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hill Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute 3 (700 XP) Iron cobra, ogre battering ram, stone defender 4
(1,100 XP) Oaken bolter 5 (1,800 XP) Howler 8 (3,900 XP) Gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hill Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute 3 (700 XP) Iron cobra, ogre battering ram, stone defender 4
(1,100 XP) Oaken bolter 5 (1,800 XP) Howler 8 (3,900 XP) Gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
(7,200 XP) Eidolon, gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Retriever 14 (11,500 XP) Nagpa 17 (18,000 XP) Zaratan 22 (41,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
(7,200 XP) Eidolon, gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Retriever 14 (11,500 XP) Nagpa 17 (18,000 XP) Zaratan 22 (41,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
(7,200 XP) Eidolon, gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Retriever 14 (11,500 XP) Nagpa 17 (18,000 XP) Zaratan 22 (41,000 XP)
Magic Items
Tasha’s Cauldron of Everything
find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once friends, until Madam Eva began bargaining with the
creatures of the night. “We may wander amid the shadows,” Mother Luba said. “But we must ever serve as a light to our fellow travelers.”
Some years ago, Mother Luba disappeared into
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hill Creatures CR Creatures 1/8 Boggle, neogi hatchling, xvart 1/4 Gnoll witherling, kobold inventor 1/2 Firenewt warrior, gnoll hunter 1 Clockwork bronze scout, deinonychus, firenewt warlock of
hound 5 Clockwork oaken bolter, tanarukk 6 Annis hag, mouth of Grolantor, warlock of the Great Old One 8 Howler, shoosuva 9 Flind 10 Stone giant dreamwalker 12 Gray render 13 Dire troll 22 Zaratan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Forest Creatures CR Creatures 1/8 Boggle 1/4 Gnoll witherling, grung, kobold inventor, vegepygmy, velociraptor 1/2 Darkling, gnoll hunter, skulk 1 Choker, clockwork bronze scout, deinonychus
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Forest Creatures CR Creatures 1/8 Boggle 1/4 Gnoll witherling, grung, kobold inventor, vegepygmy, velociraptor 1/2 Darkling, gnoll hunter, skulk 1 Choker, clockwork bronze scout, deinonychus
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hill Creatures CR Creatures 1/8 Boggle, neogi hatchling, xvart 1/4 Gnoll witherling, kobold inventor 1/2 Firenewt warrior, gnoll hunter 1 Clockwork bronze scout, deinonychus, firenewt warlock of
hound 5 Clockwork oaken bolter, tanarukk 6 Annis hag, mouth of Grolantor, warlock of the Great Old One 8 Howler, shoosuva 9 Flind 10 Stone giant dreamwalker 12 Gray render 13 Dire troll 22 Zaratan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hill Creatures CR Creatures 1/8 Boggle, neogi hatchling, xvart 1/4 Gnoll witherling, kobold inventor 1/2 Firenewt warrior, gnoll hunter 1 Clockwork bronze scout, deinonychus, firenewt warlock of
hound 5 Clockwork oaken bolter, tanarukk 6 Annis hag, mouth of Grolantor, warlock of the Great Old One 8 Howler, shoosuva 9 Flind 10 Stone giant dreamwalker 12 Gray render 13 Dire troll 22 Zaratan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Forest Creatures CR Creatures 1/8 Boggle 1/4 Gnoll witherling, grung, kobold inventor, vegepygmy, velociraptor 1/2 Darkling, gnoll hunter, skulk 1 Choker, clockwork bronze scout, deinonychus
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of destiny by defying nature’s order. (MAGALI VILLENEUVE) MYTHS OF KLOTHYS
Klothys is barely remembered in the mortal world, having sequestered herself in the Underworld while human civilization
.
Walkers of Woe. The nightmarish creatures known as woe striders are said to be products of Klothys’s punishment. These beings descend from an age when some mortals learned to unshackle themselves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of destiny by defying nature’s order. (MAGALI VILLENEUVE) MYTHS OF KLOTHYS
Klothys is barely remembered in the mortal world, having sequestered herself in the Underworld while human civilization
.
Walkers of Woe. The nightmarish creatures known as woe striders are said to be products of Klothys’s punishment. These beings descend from an age when some mortals learned to unshackle themselves
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of destiny by defying nature’s order. (MAGALI VILLENEUVE) MYTHS OF KLOTHYS
Klothys is barely remembered in the mortal world, having sequestered herself in the Underworld while human civilization
.
Walkers of Woe. The nightmarish creatures known as woe striders are said to be products of Klothys’s punishment. These beings descend from an age when some mortals learned to unshackle themselves
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely
grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely
grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.






