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Returning 23 results for 'been basic defying compelled remote'.
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Classes
Player’s Handbook
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit — whether of their own volition or compelled by magic. Some genies can adopt
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
by servitors, allies, magic, traps, or some combination of these protections. Deep Dragon Lair Features A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the fantasy genre revolve around dealing with a dragon who has become too monstrous and putting an end to the danger the dragon poses to peoples and civilizations. Three basic goals can provide the
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
4. Describe Your Character Once you know the basic game aspects of your character, it’s time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compelled to blunder toward its source. A harpy sometimes charms victims before it attacks, but a more effective use of its song is to lure prey over cliffs, into bogs and quicksand, or into deadly pits
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven. Being part of a coven gives each individual hag more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
comfortable with being isolated, as I seek inner peace. 3 I never liked the people I called my friends, so it was easy for me to strike out on my own. 4 I felt compelled to forsake my past, but did
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventure Types An adventure can be location-based or event-based, as discussed in the sections that follow.
Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
subjects. The sentient oozes that result from this process are the same as normal versions of such monsters, except that they have Intelligence 5, can understand basic communication in Common, and are no
do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
in death-defying feats. Beneath, on an island of bare stone floating amid a misty expanse, stands a plain archway and a circular desk attended by a well-dressed tiefling. Luminous symbols on a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
weighs 150 pounds and has an additional 50 pounds of ice inside it. If the mephit hasn’t touched the box for 1 minute, she is magically compelled to return and touch it as swiftly as she can. The binding






