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Returning 35 results for 'been became diffusing consult range'.
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Monsters
Forgotten Realms: Adventures in Faerûn
":"1d20+13", "rollType":"to hit", "rollAction":"Corrosive Burst"}, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Acid
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Scythe", "rollDamageType":"necrotic"} necrotic damage.
Soul Bolt. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Soul Bolt"} to hit, range 120 ft., one
their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their
Monsters
Waterdeep: Dragon Heist
5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Skeemo became the Master of Magic
Monsters
Van Richten’s Guide to Ravenloft
Multiattack. The inquisitor attacks twice.
Force Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Force Bolt"} to hit, range 120 ft., one target. Hit: 22 (4d8
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
Monsters
Keys from the Golden Vault
one use of Spellcasting.
Ashen Burst. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Ashen Burst"} to hit, reach 5 ft. or range 60 ft., one target. Hit
vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the more she took from Jhaeros, the hungrier for power Charmayne became, going so
Monsters
Vecna: Eve of Ruin
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
against her enemies. On the Material Plane, she became known as Iggwilv the Witch Queen and wrote the Demonomicon of Iggwilv, the greatest of all treatises on the Abyss and its demonic inhabitants. In
Monsters
Out of the Abyss
hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing
damage.Formerly an adventurer from the surface world, Shedrak and his companions delved too deeply into the Wormwrithings. His companions became Karazikar's playthings for a time, but Shedrak alone
Monsters
Curse of Strahd
":"1d20+5","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire
parents succumbed to their grief, leaving him an orphan. He became a sociopath. Other children ruthlessly mocked him because of his dead family and his missing arm, but he was a large boy and had no
magic-items
Dungeon Master’s Guide
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Monsters
Mordenkainen Presents: Monsters of the Multiverse
range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Chromatic Bolt. Ranged Spell Attack: +4
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Chromatic Bolt"} to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold’s choice: acid;{"diceNotation":"2d6+2
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
Magic Items
Waterdeep: Dungeon of the Mad Mage
10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)
magic-items
Wisdom of 7, and a Charisma of 8. It has hearing and Darkvision out to a range of 120 feet.
The weapon can speak, read, and understand all the languages you know, and it can communicate with you
becomes a normal, nonmagical weapon of the same type it became when it was Awakened. (Everybody Conveniently Dies in a Cemetery)






