Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been bed dagger charges ranger'.
Other Suggestions:
been bed daggers change ranger
been bed dagger change ranger
been bed danger charmed range
been bed daggers changes ranger
been bed daggers charged ranger
Monsters
Tomb of Annihilation
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing
Monsters
Curse of Strahd
, regenerate
8th level (1 slot): earthquakeDagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. Left to Right: Dagger of Venom, Decanter of Endless Water, and Cubic Gate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional
magical properties. As a bonus action, Artus can activate any one of the following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside Cliffside encompasses the docks and waterfront of Sharn, running along the edge of the Dagger River and up the cliff above it. Massive lifts levitate goods up to the skydocks in the
Cliffside than a barrel of Central wine.” Plenty of legitimate services can be found here—ships need supplies and repairs, goods need to be stored, captains need to hire crew, and sailors need a dry bed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chandelier is a dead giant spider.
19b. Old Bedchamber Dead Spider. A dead giant spider, its body shot full of arrows and scorched by fire, lies next to a broken wooden bed against the east wall
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon
start.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was in life, lying nude on a bed of tentacles.)
Zalthar. Seated in a chair, facing the northern and western doors, is Zalthar Shadowdusk — a death knight in black armor. In his withered hands, he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
neutral evil. He has a flying speed of 30 feet. Replace his dagger attack with the following attack: Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage
area causes Stolos to leave and check on the cells in area 10. If Andras and Stolos are both at this location, spending 3 charges results in both transforming back into their original forms. See area 9 for details.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it
beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.
A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
large windows that look out over the harbor. To one side of a central pillar rests a comfortable bed, its oak headboard carved to resemble a kraken. An oak dining table surrounded by six high-backed
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit
its turns, ending the effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door opens into a bedchamber. 26A. North Bedchamber Duke Zalto and Duchess Brimskarda sleep here, in an enormous bed with a frame made from crisscrossing iron sword blades welded together. Dangling
above the bed are large chains and manacles, the purpose of which is known only to the duke and the duchess. A 15-foot-diameter shield made from adult black dragon scales is displayed on the north wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to fight, though Thrade has hidden a dagger beneath his bed. Ranch Workers and Guests The Dellmons have many laborers and guests, including the following people: Flameran Verminbane, a lightfoot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a Vistani woman whom King Barov, Strahd’s father, took to his bed during one of his many crusades
, regenerate
8th level (1 slot): earthquake
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Curse (Recharges after a Long Rest). Madam Eva
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
divine squabbles. Kruphix’s Favor Kruphix’s champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
light emanates from three glass domes attached to the ceiling above a five-foot-wide, twenty-foot-long plant bed overflowing with rotting vegetation.
Closer inspection of the plant bed reveals two
rusty protrusions among the vines; these are the heads of water sprinklers that now merely drip rusty water. If any character comes within 5 feet of the plant bed, read: The rotting vegetation gathers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the east wall above the counter. A third hook is bare.
When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
wooden trunk at the foot of Laris’s bed contains folded clothing and personal effects. Treasure. On a nightstand, next to a set of keys to the stables, is a coin pouch containing 5 gp, 13 sp, and 25 cp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A ruined section of the city that has been reclaimed by nature
7 A zoo overseen by a strange but powerful fellow druid
8 A private park that charges a fee for entrance, ensuring that only
-chick with a never-ending cold
6 An unhatched silvery egg that is ice-cold to the touch
7 A very small, very old awakened shrub
8 A grouchy badger that lives under your bed
9 A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the western alcove. (The key to the chest is hidden in the mouth of a mounted goblin head nearby.)
Furnishings. A bed with a canopy of spiderwebs fills the eastern alcove. Other furnishings
onyx spider figurine (25 gp), eight sticks of incense (1 gp each), and a dagger with a tiny reservoir built into its hilt that holds up to three doses of a liquid poison. The middle shelf contains a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Tendra Nightblade (CE female Illuskan human assassin) dwell here.
Furnishings. The furnishings, made of zurkhwood, include a large bed with spider silk sheets and an armoire.
Light. A shuttered
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waterlogged and disintegrating books and scrolls. The polished wood desk leans awkwardly on three legs; it has an ornate compass set in its center. The bed is covered in rotting bedding and sags in the
middle. A jagged hole gapes in the floor beside the bed.
If the characters dropped the wheel in area C3 or needed more than one Strength check to open the door into this room, the two zombies are beside
Compendium
- Sources->Dungeons & Dragons->Divine Contention
spends most of her time patrolling the skies on her pet roc (see “Travel to the Ship”). The cabin contains little more than her own bed, a “nest” made from the bones of her enemies. Treasure. Ironhide
hoard includes four black opals worth 1,000 gp each, a golden harp worth 750 gp, an ornamental swan worth 500 gp, a jewel-encrusted dagger worth 750 gp, and a treasure chest containing 8,000 gp. D14
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
austere, high-backed chair facing a pair of padded couches and a coffee table. A hidden compartment in the left armrest of the duke’s chair contains a silvered dagger. A character who examines the chair
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
elf, picnicking in a woodland glade.
The furniture consists of a large four-poster bed, two chests, two worktables, six comfortable-looking chairs, and two couches. One of the couches hangs from the
animals and fey creatures watch in awe.
The furniture in the room includes a large bed, two chests, six comfortable-looking chairs, two couches, and a wooden table. A suit of oiled leather armor, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must succeed on a DC 20 Intelligence (Investigation) check to find the outline of the bed frame’s compartment. Pushing the compartment’s panel opens it; inside is a dagger of venom and an emerald
Indigo Sanctum later in this chapter, has a key. The goblin leader doesn’t allow any others access to this room. These personal quarters contain a large, plush, four-poster bed covered in silk sheets
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Keeper’s Quarters Herein dwell the Keeper and his mate, two fire giants who will rush to the aid of their charges if they hear a commotion outside. Their chamber contains a large bed, a table, two chairs
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in dust: a soiled bed, a chest, and a writing desk with a wooden chair. A dead hobgoblin is sprawled on the floor, her left arm swollen and discolored.
This room was once the quarters of a priest
since. Treasure. The dead guardian wears a brass mask of Gorm worth 10 gp. The mask is out of reach of the green slime. B9: Abandoned Priest’s Quarters This neglected room contains a ragged bed, an oaken
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abandoned bedroom and its wooden bed, table, and chair. On the table lie an unlit lantern and a wooden holy symbol of two intertwined snakes. A faintly luminous white robe is draped over the chair
flesh clinging to its bones. The room is otherwise empty. B53: Priests’ Quarters This lived-in room contains three bunk beds and a chest at the foot of each bed. On one bed lies an elf man in bright






