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Returning 35 results for 'been been descended casting race'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Air Genasi Traits Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their
Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 35 feet. Darkvision. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
of these few heroic drow have tempered some people’s opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in Faerûn hail
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal
specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
mind flayers relied on a slave race, the gith, to provide physical labor and sustenance when other sources of food grew thin. Eventually, the gith revolted. Whether the mind flayers became decadent or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
Medium humanoid (any race), chaotic neutral
Armor Class 15 (chain shirt
., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
[Tooltip Not Found]
Counterflux Blastseeker
Medium humanoid (any race), chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Alter Self 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You assume a different form. When you cast the spell, choose one of the
. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
never say it too loudly anywhere a wizard might overhear. The greatest wizards of the Realms find means of extending their lives far beyond the span of any race except the elves. Archwizards may be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Alter Self 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You assume a different form. When you cast the spell, choose one of the
. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cascade down either side of the sanctum’s entrance, casting eerie light on the vaulted ceiling. At the opposite end of the sanctum looms a towering statue of a dwarven woman. Cracks race along her arms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shapechange 9th-level transmutation Casting Time: 1 action Range: Self Components: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shapechange 9th-level transmutation Casting Time: 1 action Range: Self Components: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wisdom from him directly. Casting detect magic reveals an aura of divination magic in the room. The corpse belongs to a young cloud giant named Eigeron, whose father, Blagothkus, betrayed and
glory to their race. The oracle told Blagothkus outright that he could never impress the gods enough to earn their favor, then urged Eigeron to step out from beneath his father’s “dark shadow.” Blagothkus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature retains its Hit Dice, hit points, racial traits (but not proficiencies granted by race), and all of its ability scores except for Intelligence. After the first stage of the process, the creature’s
and easily controlled. The clever duergar threw off the long-ago attempt by the mind flayers to rule them and have been enemies of the illithids ever since. Grimlocks The first grimlocks were descended
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead. Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage. If the target is a creature, it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
descended in half that time. As the characters climb ever higher above the tree line, they are treated to stunning views of the surrounding wilderness. Across the Aldani Basin to the southeast, they can see
certainly be used in casting evil magic. Nanny Pu’pu is the only creature in Chult who can perform the Rite of Stolen Life. The ritual takes 1 hour to complete and requires three things: a mostly intact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have transformed into spore servants. They silently observe the party but don’t attack the characters unless threatened. Escaped Slaves A group of 1d4 commoners (of any race) attempts to hide from the
protect the city from cave-ins. Any character casting earthquake, move earth, or similar magic within the city triggers a reverse gravity spell (save DC 18) centered on the caster, which takes effect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round the pit until it smashes into the barrier at the bottom of the track. Everyone in the cart when it hits takes 1d6 bludgeoning damage per 20 vertical feet the cart descended. Those who bail out
before the cart hits takes half damage, based on how far the cart descended before they jumped, but each creature must also succeed on a DC 10 Dexterity saving throw or tumble over the edge of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cast by a cleric, a druid, a sorcerer, a warlock, or a wizard. 4 You drank a potion (of the DM’s choice). 5 You found a spell scroll (of the DM’s choice) and succeeded in casting the spell it
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god was conquered by Maglubiyet, after all
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one






