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Returning 35 results for 'been before deck contents remove'.
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Magic Items
Dungeon Master’s Guide
breathe, eat, or drink.
You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius
fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
repeat. You can also alter the encounter deck as characters explore an area, adding cards to the deck to reflect changing circumstances and weaving the encounters into a narrative. The following system is derived from Miniatures Handbook (2003).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nature—and a summary of the book’s contents. Chapter 2: Key. This vital chapter advises you on introducing the deck and using it in a campaign without breaking your game! Chapter 3: Balance. Cards
Dungeon Master Toolbox The first five chapters provide tools for DMs: Chapter 1: Fool. This chapter includes a history of the deck in D&D—illustrating both the deck’s importance and its ever-changing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
Evolving the Encounter Deck Evolving your encounter deck fosters a sense of progress, creating a rough narrative arc as the adventurers explore an area. You can evolve the deck to make encounters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Many Things among the wagon’s contents. She travels the roads trying to sell her father’s goods, ignorant of the dangers the deck attracts. Jared, a knight of the Solar Bastion (see chapter 10), enlists
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an action, a character with thieves’ tools can try to remove a control gem, doing so with a successful DC 17 Dexterity (Sleight of Hand) check. Alternatively, a character can remove a gem by force
, taking an action and making a DC 15 Strength (Athletics) check. On a failed check, the pedestal unleashes an arc of lightning that deals 14 (4d6) lightning damage to the character who attempted to remove
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Solar Bastion monitors the Deck of Many Things in all its manifestations throughout the multiverse, warns and protects those who find it, and minimizes the damage it causes when found
welcomes assistance from adventurers sympathetic to its goals. Monitor the Deck Most of the Solar Bastion’s activity revolves around monitoring Decks of Many Things. The knights strive for the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but it’s passably good work for a display. Treasure Of more immediate interest is the open chest of gold and jewels sitting on the ship’s deck. The chest contains 375 gp, 1,480 ep, and 495 sp, plus
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, but it’s passably good work for a display. Treasure Of more immediate interest is the open chest of gold and jewels sitting on the ship’s deck. The chest contains 375 gp, 1,480 ep, and 495 sp, plus
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
silver ewer (worth 100 gp) with five chicken eggs in it A tiny wooden box containing a deck of tarokka cards (see appendix E) wrapped in silk A set of copper pots and pans (worth 50 gp) Three sets of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dark Duchess Locations The following locations are keyed to map 2.6. Ceilings of the lower decks are 10 feet high, and all doors are 7 feet tall and made of sturdy wood. D1. Main Deck The wooden
boards on the main deck are cracked from frost. A large hole in the deck exposes a part of the hold to the sky. The planks around the hole are marred with deep grooves, as if heavy claws had dug into them
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning as a harbinger of good fortune and collect talismans made from objects struck by lightning or items that resemble lightning bolts. Storm Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep
prophetic runes 2 A giant-sized deck of ornately illustrated cards, their edges trimmed with gold foil 3 A drop of crystallized amber from a sacred tree 4 An earthenware jar filled with salt 5 10 pounds of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Watchtower On the southern end of the hill stands a tall spire with a commanding view of the surrounding terrain. When Captain Nenlast drew from the Deck of Many Things, a wave of energy from the Far
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rams are two circular windows of transparent crystal resembling eyes, and an upper deck (area 13a) equipped with four ballistae manned by gray slaadi. An open hatch on the upper deck provides access to
the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Locations The following areas are identified on map 2.3. Map 2.3: Sea Ghost View Player Version 1. Main Deck Though the light is dim at best, you can see details of the ship’s main deck. In the
center, forward of the mast, a jolly boat is lashed to the deck with ropes.
Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crow’s nest above.
Two human figures
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
. On the Deck. While Captain Rallanith shouted for the characters to take shelter within the Recluse’s interior, those that might have ignored the order were hastily issued harnesses and now find
(Athletics) check or fall. On the Deck. Creatures wearing harnesses on the ship’s deck can climb the deck’s vertical surface without falling. A creature has Disadvantage on attack rolls while wearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Annihilation Contents 1d10 The Blob Contains... 1 An Amulet of the Planes. 2 An Artifact of the DM’s choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
. When opened, the drawers are empty. An effect similar to Leomund’s secret chest shifts the drawers’ contents into an extradimensional space when anyone other than Gromph opens them.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
. If a character opens this door, read: As the portal opens, a pulse of magic draws you forward. The door vanishes and you stand within an impossible scene. The deck of a ship opens up around you, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
casting a spell that requires concentration, trusting that its images will protect it while it maintains concentration on the spell. If Otto succeeds in incapacitating a guest, it tries to remove the






