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Returning 35 results for 'been being decades close rules'.
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Backgrounds
Spelljammer: Adventures in Space
pouch containing 10 gp
Close Encounter
You had a harrowing encounter with one of Wildspace’s many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a
recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo’s Astral Menagerie; the others are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who go on these quests let
surroundings, and this delirium leaches out into the world around them, affecting other creatures that get too close. Believing that they’re living in a dream and that their actions have no real
Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels—evidence that is often the first clue to
Monsters
Fizban's Treasury of Dragons
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Monsters
Fizban's Treasury of Dragons
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
work in a raid, but seems to think that I’m not like other Gruul.
7
I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice.
8
A close friend left our clan and
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements.
Chases Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and predictable. Faster creatures always catch up to slower ones, while creatures with the same Speed never close the distance between each other. Use the following rules to introduce random elements
Chases Simon Dominic An exciting chase nears its conclusion The rules for movement in combat don’t translate to every situation. In particular, they can make a potentially thrilling chase seem dull
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
seek to punish the characters. Before dismissing the characters, the emperor goes on to ask what they think he should do with Secretary Wei, who has served the nation well for decades and whose schemes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Companion Zariel never forgot her betrayers — those who ran from the battlefield. She kept a close eye on Elturel, waiting for the day when she could enact her revenge. That day came in 1444 DR
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Embedded in the wall at the end of the westward hallway is an arch gate (see “Gates”). Close inspection reveals the image of a dead tree carved into its keystone. The rules of this gate are as follows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
.
Over the decades, millions of people have played D&D, and scores of writers, game designers, and artists have made their mark on it through its various editions. When our team released the current
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
a weapon, a spell, or some other means, you have Disadvantage on the roll if you are within 5 feet of an enemy who can see you and doesn’t have the Incapacitated condition (see the rules glossary).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what they’re doing at all times. Other guests make
, attracting increasing notice. Allow the characters to employ the following tactics in their interactions at the Grand Masquerade: Characters can keep a close eye on how other people behave and mimic that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling immigrants from the Talenta Plains. Today the Boromars are one of Sharn’s most influential families. There’s a Boromar on the City Council. The Boromars have close ties by marriage to the
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
soldier from Adarath, Rubert is well aware of Sablewing and the threat he poses. The dragon is cunning and brutal. Sablewing is known to keep a trio of Darkmantles close by, allowing the dragon to strike
nothing to do with the raid. Vatri fears Pierre is in danger somewhere in the Corsair hideout. Vatri asks the characters to rescue Pierre and bring him home. As a reward for Pierre’s safe return, Vatri offers a Stone of Good Luck that she has owned for decades.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lives. It’s a rare elf who forms strong relationships with people of other races, particularly those whose life spans are much shorter. Humans like to believe that elves don’t form close bonds with
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
a weapon, a spell, or some other means, you have Disadvantage on the roll if you are within 5 feet of an enemy who can see you and doesn’t have the Incapacitated condition (see the Rules Glossary).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
in it, swiftly disposing of anyone who fails to meet those standards.
2 An adult blue dragon and an efreeti have formed a friendship over the decades. They now share a territory and assist one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Halaster Is Glowing The stone doors to this chamber are sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. The ceiling
though one with both. It can’t be toppled and is impervious to damage. Close examination of the statue reveals that the eyes carved into its robe, twenty in all, have lids that are locked open
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as they approach, screeching as the hinges move. The gates close behind the characters after they pass through. If the characters are riding in Vistani wagons, the gates open in front of the lead
wagon and close when the rear one has entered. The eastern gates don’t open for people trying to leave Strahd’s domain unless they are accompanied by Vistani. The fog chokes any non-Vistani that passes






