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Returning 35 results for 'been beyond diffusing contingency removing'.
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Spells
Basic Rules (2014)
be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
Gustav Durst. The chamber beyond contains an empty coffin atop a stone bier. 23D. Elisabeth’s Crypt The stone slab is etched with the name Elisabeth Durst. The crypt contains a stone bier with an empty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
Gustav Durst. The chamber beyond contains an empty coffin atop a stone bier. 23D. Elisabeth’s Crypt The stone slab is etched with the name Elisabeth Durst. The crypt contains a stone bier with an empty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
Gustav Durst. The chamber beyond contains an empty coffin atop a stone bier. 23D. Elisabeth’s Crypt The stone slab is etched with the name Elisabeth Durst. The crypt contains a stone bier with an empty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 10 feet and is blind beyond this radius. As an action, the animated statue makes a single melee weapon attack (+10 to hit) with its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 10 feet and is blind beyond this radius. As an action, the animated statue makes a single melee weapon attack (+10 to hit) with its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 10 feet and is blind beyond this radius. As an action, the animated statue makes a single melee weapon attack (+10 to hit) with its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the northern end of the east wall is sealed shut. If the torch is taken from the skeleton’s hand and placed back in the empty sconce, the secret door swings inward, revealing area K39 beyond. Removing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the northern end of the east wall is sealed shut. If the torch is taken from the skeleton’s hand and placed back in the empty sconce, the secret door swings inward, revealing area K39 beyond. Removing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the northern end of the east wall is sealed shut. If the torch is taken from the skeleton’s hand and placed back in the empty sconce, the secret door swings inward, revealing area K39 beyond. Removing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card set and oracle cards, you can lean on the cards’ imagery, not just numbers and words. A card’s artwork can generate meaning for that card beyond whatever this book or any other text might tell
by removing cards once they’ve been drawn. Position and Orientation. You can assign meaning to a card’s position or orientation in addition to its numeric or symbolic value. For example, in a tarot
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fulfill your curse, for you have called it down with power in my name. But I also curse you, Amun Sa, that you shall not voyage into the beyond until some mortal soul does as you so feared, removing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you






