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Returning 35 results for 'been blast diffusing combat raven'.
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Spells
Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Combat. The familiar is an ally to
Monsters
Vecna: Eve of Ruin
trait is bestowed by her Robe of the Archmagi.)
Special Equipment. Tasha wears a Robe of the Archmagi.Multiattack. Tasha makes two Caustic Blast attacks and uses Psychic Whip once.
Caustic Blast
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
Monsters
Phandelver and Below: The Shattered Obelisk
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4
often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat. Psionic
Equipment
Combat
Utility
Whimsy
10
8
7
Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle
inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island.
Find Familiar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse
familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal
Monsters
Phandelver and Below: The Shattered Obelisk
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 10 (4d4
goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat
Monsters
The Wild Beyond the Witchlight
. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!”
Flaw. “I trust no one, nor am I trustworthy.”
Combat Notes
Kelek uses Arcane
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
. Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
)
Saving Throws Int +14, Wis +11
Skills Arcana +21, History +21, Perception +11
Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
)
Saving Throws Int +14, Wis +11
Skills Arcana +21, History +21, Perception +11
Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
)
Saving Throws Int +14, Wis +11
Skills Arcana +21, History +21, Perception +11
Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
Senses
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
140
Morgur’s Mound (MM) 190
450
225
415
220
—
400
140
460
160
One Stone (OS) 270
60
260
210
225
400
—
475
165
245
Raven Rock (RR) 210
510
350
530
250
quarter of a mile away. The giant has no interest in involving “small folk” in its investigation. It avoids combat and ignores signals from the airship. Mounted Uthgardt Characters on the upper deck or in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell. Combat. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell. Combat. The familiar is an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell. Combat. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
140
Morgur’s Mound (MM) 190
450
225
415
220
—
400
140
460
160
One Stone (OS) 270
60
260
210
225
400
—
475
165
245
Raven Rock (RR) 210
510
350
530
250
quarter of a mile away. The giant has no interest in involving “small folk” in its investigation. It avoids combat and ignores signals from the airship. Mounted Uthgardt Characters on the upper deck or in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
140
Morgur’s Mound (MM) 190
450
225
415
220
—
400
140
460
160
One Stone (OS) 270
60
260
210
225
400
—
475
165
245
Raven Rock (RR) 210
510
350
530
250
quarter of a mile away. The giant has no interest in involving “small folk” in its investigation. It avoids combat and ignores signals from the airship. Mounted Uthgardt Characters on the upper deck or in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell. Combat. The familiar is an






