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Returning 35 results for 'been body diffusing closest received'.
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Spells
Player’s Handbook
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of
to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Mirror, Steel
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Meld into Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into
and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body collapses into shards of
icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an ice mephit (see its entry in the Monster Manual). The mephit acts
classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
Knight Sarlamir’s hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamir’s loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
Knight Sarlamir’s hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamir’s loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
Knight Sarlamir’s hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamir’s loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Phase 4th-Order Metamorphosis Power Manifestation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute
You imbue your body and everything you wear and carry with psychic energy
object. If this power ends while you are inside a creature or object, you are shunted out of it into the closest unoccupied space of your choice. Increased Order. When you manifest this power, you can
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Phase 4th-Order Metamorphosis Power Manifestation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute
You imbue your body and everything you wear and carry with psychic energy
object. If this power ends while you are inside a creature or object, you are shunted out of it into the closest unoccupied space of your choice. Increased Order. When you manifest this power, you can
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Phase 4th-Order Metamorphosis Power Manifestation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute
You imbue your body and everything you wear and carry with psychic energy
object. If this power ends while you are inside a creature or object, you are shunted out of it into the closest unoccupied space of your choice. Increased Order. When you manifest this power, you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door that leads to area 8b.)
Wooden Donkeys. Standing around the room are five crude wooden constructs resembling donkeys. Each of these magic dummies has a body made of a wooden keg turned on
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 13b on level 9, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door that leads to area 8b.)
Wooden Donkeys. Standing around the room are five crude wooden constructs resembling donkeys. Each of these magic dummies has a body made of a wooden keg turned on
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 13b on level 9, in the closest unoccupied space next to the identical gate located there.






