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Returning 35 results for 'been bonus diffusing cavalry refuse'.
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Monsters
Guildmasters’ Guide to Ravnica
Aggressive. As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster. The anarch deals double damage to objects and structures.Spiked Club. Melee
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Classes
Xanathar's Guide to Everything
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
Classes
Xanathar's Guide to Everything
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
Monsters
The Wild Beyond the Witchlight
knocked prone. If the target is prone, Envy can make one attack with its claws against it as a bonus action.Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite
commands, the lion is pleased and allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8
a unicorn might include any of the following magical effects:
Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
Magic Items
Princes of the Apocalypse
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Shannik’s Chores Shannik hires the characters to complete a couple chores around the inner bailey. The characters can refuse his request, but Shannik asks with increasing insistence each time
they visit the inner bailey.
Disrupting the Charge Shannik wants to train two green recruits for the cavalry. He has them ride around the bailey for 10 minutes, spearing the hanging rings with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Shannik’s Chores Shannik hires the characters to complete a couple chores around the inner bailey. The characters can refuse his request, but Shannik asks with increasing insistence each time
they visit the inner bailey.
Disrupting the Charge Shannik wants to train two green recruits for the cavalry. He has them ride around the bailey for 10 minutes, spearing the hanging rings with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Shannik’s Chores Shannik hires the characters to complete a couple chores around the inner bailey. The characters can refuse his request, but Shannik asks with increasing insistence each time
they visit the inner bailey.
Disrupting the Charge Shannik wants to train two green recruits for the cavalry. He has them ride around the bailey for 10 minutes, spearing the hanging rings with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cavalry, leading the charge and tearing into their enemies’ flanks. Armanites fight all the time—even battling each other if they can’t find another enemy. They make ideal shock troops, utterly
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Magic Resistance. The armanite has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cavalry, leading the charge and tearing into their enemies’ flanks. Armanites fight all the time—even battling each other if they can’t find another enemy. They make ideal shock troops, utterly
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Magic Resistance. The armanite has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cavalry, leading the charge and tearing into their enemies’ flanks. Armanites fight all the time—even battling each other if they can’t find another enemy. They make ideal shock troops, utterly
Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Magic Resistance. The armanite has
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
)
CHA
10(+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Aggressive. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
+8
Senses darkvision 120 ft., passive Perception 16
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Bite. Melee Weapon Attack: +8 to hit (with advantage if the target is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
+8
Senses darkvision 120 ft., passive Perception 16
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Bite. Melee Weapon Attack: +8 to hit (with advantage if the target is a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
+8
Senses darkvision 120 ft., passive Perception 16
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Bite. Melee Weapon Attack: +8 to hit (with advantage if the target is a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
)
CHA
10(+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Aggressive. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
)
CHA
10(+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Aggressive. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts. Affinity for Nature Centaurs have an affinity for the natural world
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts. Affinity for Nature Centaurs have an affinity for the natural world
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts. Affinity for Nature Centaurs have an affinity for the natural world
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
life and can call on magic and its fallen brethren for aid. Like revenants, foresworn fixate on a singular purpose, and they refuse to abandon their undead state until the duty they had in life is
darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 6 (2,300 XP) Proficiency Bonus +3
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
life and can call on magic and its fallen brethren for aid. Like revenants, foresworn fixate on a singular purpose, and they refuse to abandon their undead state until the duty they had in life is
darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 6 (2,300 XP) Proficiency Bonus +3
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
end your turn with 0 hit points, the Docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the Docent stabilizes you. Random Properties. A Docent has the following
language through your senses. Skills. The Docent has a +7 bonus to ability checks using one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
end your turn with 0 hit points, the Docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the Docent stabilizes you. Random Properties. A Docent has the following
language through your senses. Skills. The Docent has a +7 bonus to ability checks using one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
end your turn with 0 hit points, the Docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the Docent stabilizes you. Random Properties. A Docent has the following
language through your senses. Skills. The Docent has a +7 bonus to ability checks using one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
life and can call on magic and its fallen brethren for aid. Like revenants, foresworn fixate on a singular purpose, and they refuse to abandon their undead state until the duty they had in life is
darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 6 (2,300 XP) Proficiency Bonus +3
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver






