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Returning 35 results for 'been branch diffusing cause religious'.
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Priest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Monsters
Waterdeep: Dragon Heist
Divine Eminence. As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType
): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Reach to the Wave. At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to
Monsters
Ghosts of Saltmarsh
Divine Eminence. As a bonus action, the Refrum can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Monsters
Storm King's Thunder
Divine Eminence. As a bonus action, Elister can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Monsters
Waterdeep: Dragon Heist
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved
Spells
Xanathar's Guide to Everything
You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the
.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
service of a religious institution. The patronage of a religious order isn’t simply a matter of each member of your party belonging to the same faith, though. The faith’s administration—with its own
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
service of a religious institution. The patronage of a religious order isn’t simply a matter of each member of your party belonging to the same faith, though. The faith’s administration—with its own
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
service of a religious institution. The patronage of a religious order isn’t simply a matter of each member of your party belonging to the same faith, though. The faith’s administration—with its own
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in amassing soldiers for their ages-old conflict. Still, some dragonborn do hear the call of the gods of Faerûn and choose to serve them, and are as loyal in this faith as they are to any other cause
dragonborn, and Kelemvor speaks to some of the inevitability of death and the need to live well in one’s allotted time. Religious belief is an intensely personal thing the dragonborn who espouse it, some of whom are as devoted to their faith as they are to their family and clan.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in amassing soldiers for their ages-old conflict. Still, some dragonborn do hear the call of the gods of Faerûn and choose to serve them, and are as loyal in this faith as they are to any other cause
dragonborn, and Kelemvor speaks to some of the inevitability of death and the need to live well in one’s allotted time. Religious belief is an intensely personal thing the dragonborn who espouse it, some of whom are as devoted to their faith as they are to their family and clan.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
, multiversal view, or plane of existence. 7 The reincarnation of an ancient faith leader. 8 A ritualist who uses tinctures and performances to access the divine. 9 A shaman whose medicines ease many ills. 10 A zealot who wages war for a divine cause.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in amassing soldiers for their ages-old conflict. Still, some dragonborn do hear the call of the gods of Faerûn and choose to serve them, and are as loyal in this faith as they are to any other cause
dragonborn, and Kelemvor speaks to some of the inevitability of death and the need to live well in one’s allotted time. Religious belief is an intensely personal thing the dragonborn who espouse it, some of whom are as devoted to their faith as they are to their family and clan.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
, multiversal view, or plane of existence. 7 The reincarnation of an ancient faith leader. 8 A ritualist who uses tinctures and performances to access the divine. 9 A shaman whose medicines ease many ills. 10 A zealot who wages war for a divine cause.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
, multiversal view, or plane of existence. 7 The reincarnation of an ancient faith leader. 8 A ritualist who uses tinctures and performances to access the divine. 9 A shaman whose medicines ease many ills. 10 A zealot who wages war for a divine cause.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
17. Hall of the Great Spirits This corridor is high-ceilinged and decorated with sculptures mounted on the walls. Two corridors branch off from the main hall, a narrow one to the east and another to
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
17. Hall of the Great Spirits This corridor is high-ceilinged and decorated with sculptures mounted on the walls. Two corridors branch off from the main hall, a narrow one to the east and another to
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
17. Hall of the Great Spirits This corridor is high-ceilinged and decorated with sculptures mounted on the walls. Two corridors branch off from the main hall, a narrow one to the east and another to
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the tree gives access to the dragon’s lair below, nestled among the banyan’s sprawling roots. Three tunnels branch off from the vertical shaft at different levels—none of them at the very bottom
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks. The DM might call for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks. The DM might call for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting. Atonement. You touch
of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the tree gives access to the dragon’s lair below, nestled among the banyan’s sprawling roots. Three tunnels branch off from the vertical shaft at different levels—none of them at the very bottom
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the tree gives access to the dragon’s lair below, nestled among the banyan’s sprawling roots. Three tunnels branch off from the vertical shaft at different levels—none of them at the very bottom
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Other Intelligence Checks The DM might call for an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting. Atonement. You touch
of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the






