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Magic Items
Dungeon Master’s Guide
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly by rolling on the Quaal
60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
speed without provoking opportunity attacks.
Unarmed Strike. The vampire makes one unarmed strike.
Bite (Costs 2 Actions). The vampire makes one bite attack.A Vampire’s Lair
A vampire chooses a
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Monsters
Waterdeep: Dungeon of the Mad Mage
strike.
Bite (Costs 2 Actions). Zorak makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Candlekeep Candlekeep is a fortress perched on a spur of rock overlooking the Sea of Swords. It is reached by a single road, the Way of the Lion, which branches west off the Coast Way. Candlekeep is
to send the characters to Elturel, and gives them an unreliable map of Avernus. Reya Mantlemorn offers to go with the characters, while Falaster Fisk chooses to stay behind.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Candlekeep Candlekeep is a fortress perched on a spur of rock overlooking the Sea of Swords. It is reached by a single road, the Way of the Lion, which branches west off the Coast Way. Candlekeep is
to send the characters to Elturel, and gives them an unreliable map of Avernus. Reya Mantlemorn offers to go with the characters, while Falaster Fisk chooses to stay behind.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Candlekeep Candlekeep is a fortress perched on a spur of rock overlooking the Sea of Swords. It is reached by a single road, the Way of the Lion, which branches west off the Coast Way. Candlekeep is
to send the characters to Elturel, and gives them an unreliable map of Avernus. Reya Mantlemorn offers to go with the characters, while Falaster Fisk chooses to stay behind.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
cone of cold is folded between its pages. M3: Charnyz’s Dell Branches nearly meet above this moist and mossy dell, creating a dismal space. Several carefully sculpted shrubs ring the dell.
The spirit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
cone of cold is folded between its pages. M3: Charnyz’s Dell Branches nearly meet above this moist and mossy dell, creating a dismal space. Several carefully sculpted shrubs ring the dell.
The spirit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
cone of cold is folded between its pages. M3: Charnyz’s Dell Branches nearly meet above this moist and mossy dell, creating a dismal space. Several carefully sculpted shrubs ring the dell.
The spirit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ stone branches serve as the balcony’s railings.
Archdruid and Friends. Wyllow is here, attended by Crissann, her displacer beast companion, and Halastree, her awakened tree usher. Wyllow wears a
gate appears in area 15b on level 3, in the closest unoccupied space next to the identical gate located there. 6j. Ossuary Wyllow has slain scores of adventurers over the years, and she chooses to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ stone branches serve as the balcony’s railings.
Archdruid and Friends. Wyllow is here, attended by Crissann, her displacer beast companion, and Halastree, her awakened tree usher. Wyllow wears a
gate appears in area 15b on level 3, in the closest unoccupied space next to the identical gate located there. 6j. Ossuary Wyllow has slain scores of adventurers over the years, and she chooses to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ stone branches serve as the balcony’s railings.
Archdruid and Friends. Wyllow is here, attended by Crissann, her displacer beast companion, and Halastree, her awakened tree usher. Wyllow wears a
gate appears in area 15b on level 3, in the closest unoccupied space next to the identical gate located there. 6j. Ossuary Wyllow has slain scores of adventurers over the years, and she chooses to






