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Returning 35 results for 'been branches diffusing conflicts rest'.
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been branch defusing conflict rest
Magic Items
Dungeon Master’s Guide
pounds while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears
60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
proficiencies; it can’t cast spells; it can’t understand language; and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest
deeps.
For amphibious assaults or underwater conflicts, hydroloths have no equal among yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements.Acid, PoisonCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
Quests from the Infinite Staircase
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no
week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t incapacitated. When the
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
otherwise is intentionally misleading you.”
61–80
“I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives
Monsters
Princes of the Apocalypse
Long Rest). Yan-C- Bin unleashes a terrible thundercrack in a 100-foot-radius sphere centered on himself. All other creatures in the area must succeed on a DC 24 Constitution saving throw or take 31 (9d6
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Monsters
Waterdeep: Dungeon of the Mad Mage
amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, resulting in the house being fragmented into three semi-independent branches. In another major development, House Thuranni broke away from House Phiarlan during the war, in part because of the
conflicts of interest that arose within an espionage organization that was being called on to serve multiple sides in a complex conflict.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, resulting in the house being fragmented into three semi-independent branches. In another major development, House Thuranni broke away from House Phiarlan during the war, in part because of the
conflicts of interest that arose within an espionage organization that was being called on to serve multiple sides in a complex conflict.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, resulting in the house being fragmented into three semi-independent branches. In another major development, House Thuranni broke away from House Phiarlan during the war, in part because of the
conflicts of interest that arose within an espionage organization that was being called on to serve multiple sides in a complex conflict.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that






