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Returning 35 results for 'been brutal druids class ruins'.
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Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
Backgrounds
Sword Coast Adventurer's Guide
, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Circle class feature in the Player’s Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circle At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circle At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiencies When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table
. Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the depths of Khyber. A handful of primordial ruins sustained by dark magic dot the bleak landscape—ruins that may still be home to fiends and their treasures. The Stone Cage, Shadowcrags, and
mortal inhabitants of the Demon Wastes include a brutal people known as the Carrion Tribes. Each tribe is devoted to an archfiend, and they engage in endless battles against the Ghaash’kala and the other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Alternatively, the setting might exhibit the effects of a disaster—perhaps an event that gave rise to brutal powers. Such scars appear both upon the setting and upon its inhabitants. Dark Fantasy Settings d8
-old war
3 An empire covered in the watchful symbols of an all-seeing religion
4 A city adrift on a sea full of primeval predators
5 A land dotted with the floating and fallen ruins of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features As a druid, you gain the following class features. Hit Points Hit Dice: 1d8 per druid level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or
5) + your Constitution modifier per druid level after 1st Proficiencies Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, the section for druids presents details on how the Wild Shape feature works, and the warlock receives a collection of new choices for the class’s Eldritch Invocations feature. Each of the class
the story. This chapter provides a variety of new options for them, focusing on additional subclasses for each of the classes in the Player’s Handbook. Each class offers a character-defining choice at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis-worshiping raiders make brutal sacrifices and endlessly quarrel, their war cries echoing through the canyon. The Stratian Front Soldiers from the Akroan army monitor Phoberos and patrol the
Vesios erupted. Numerous undead wander these lands, many not realizing that they’re dead as they wander half-buried ruins. These lands are also the home of the Felhide minotaurs and the bleached dragon oracle known as Timedrinker.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enhance one’s studies. The university’s understanding of magic is expansive. Characters of any class can study at Strixhaven, whether they’re full-fledged spellcasters like wizards, clerics, and
druids; they manage a spell or two thanks to a subclass or feat; or they manifest magical abilities that aren’t even spells. (For example, a barbarian who follows the Path of the Ancestral Guardian
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiencies When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the Multiclassing Proficiencies table
character will multiclass into the rogue class, and thus his character becomes a 4th-level fighter and 1st-level rogue (written as fighter 4/rogue 1).
When Gary’s character earns enough experience
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Goblinoid Campaign Themes The Heirs of Dhakaan are a substantial military threat. The goblins can clash with adventurers while they are exploring ancient ruins, or they can launch strikes against
, pillaged their tombs, and enslaved their descendants. The Dhakaani aren’t evil, but they believe humanity to be brutal and cruel, people without muut or atcha. Faced with an adventurer wielding a magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every now and then reckless or unlucky adventurers manage to stir up some ancient curse in the ruins scattered around the area. Constables of valley settlements are usually up to the task of restoring
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and
druids who live as hermits might appear from nowhere to help defend a town against marauding orcs. Members of the Emerald Enclave know how to survive and, more importantly, to help others do the same
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
scattered throughout the lands under his or her dominion. Among their other concerns, the Druids of the Old Faith are staunch enemies of the followers of Elemental Evil and root out its worshipers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however. Ogre Howdah
Large giant, chaotic evil
Armor Class 13 (breastplate
Orc
Legacy
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Species
Volo's Guide to Monsters
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Ruhk
Neega
Bone Crusher
7
Mobad
Baggi
Flesh Ripper
8
Shamog
Shautha
Doom Hammer
9
Mugrub
Ovak
Elf Butcher
10
Bajok
Vola
Spine Snapper
11
Rhorog
Engong
Death Spear
12
Jahrukk
Volen
The Brutal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
found as treasure. When a DM adds spells to a campaign, clerics, druids, and paladins require special consideration. When characters of those classes prepare their spells, they have access to the
entire spell list for their class. Given that fact, the DM should be cautious about making all of these new spells available to a player who is overwhelmed when presented with many options. For such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Druid Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the
sick, pray to animal spirits, and provide spiritual guidance. Druid
Medium humanoid (any race), any alignment
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chasm holds the excavated ruins of an ancient settlement. Several star arches encircle rocky peaks and outcroppings, testifying to the powerful magical energy in the vicinity—energy once harnessed by
series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of






