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Returning 35 results for 'been burn defense class resort'.
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Magic Items
Dungeon Master’s Guide
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw
Classes
Player’s Handbook
manifestation of defense and speed, this power infuses all that a Monk does.
Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
1 features, which are listed in the Monk Features table.
Monk Features
Level
Proficiency Bonus
Class Features
Martial Arts
Focus Points
Unarmored Movement
1
+2
Martial
Magic Items
Dungeon Master’s Guide
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Classes
Player’s Handbook
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
Defense, Weapon Mastery
2
+2
2
2
+2
Danger Sense, Reckless Attack
2
+2
2
3
+2
Barbarian Subclass, Primal Knowledge
3
+2
2
4
+2
Ability Score Improvement
3
+2
3
5
+3
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Rage, Unarmored Defense
2
+2
2nd
+2
Reckless Attack, Danger Sense
2
+2
3rd
+2
Primal Path
3
+2
4th
+2
Ability Score
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Defense, Martial Arts 2nd +2 1d4 2 +10 ft. Ki, Unarmored Movement 3rd +2 1d4 3 +10 ft. Monastic Tradition, Deflect Missiles
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unarmored Defense If you already have the Unarmored Defense feature, you can’t gain it again from another class.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack. Unarmored Defense If you already have the Unarmored Defense feature, you can't gain it again from another class.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enhanced Defense Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Enhanced Defense Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Enhanced Defense Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
an anathema. (Evil)
3
Unity. No leader shall put personal goals above those of our race. (Any)
4
Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Class Features (p. 164) The second sentence has been changed to “You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bracers of Defense Wondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bracers of Defense Wondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unarmored Defense While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Unarmored Defense While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Death Burn. When
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Neverwinter (West) The siege weapon in Neverwinter’s defense zone (see Map 1.4) is a ballista modified so that its recoil automatically loads another bolt from its magazine. Automatic Ballista Large
Object Armor Class: 15 Hit Points: 50
Ballista Bolt (Requires Aim). Ranged Attack Roll: +6, range 120/480 ft. Hit: 22 (4d10) Piercing damage.
Aiming the Automatic Ballista requires the Utilize action. Then a creature can take the Ballista Bolt action.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Waterdeep (Northeast) The siege weapon in Waterdeep’s defense zone (see Map 1.5) is a small bronze cannon inlaid with arcane runes and mounted on a heavy tripod. It launches balls of crackling
electricity. Storm Cannon Medium Object Armor Class: 18 Hit Points: 30
Lightning Ball (Requires Aim). Ranged Attack Roll: +6, range 200/800 ft. Hit: 22 (4d10) Lightning damage.
Aiming a Storm Cannon requires the Utilize action, then a creature can take the Lightning Ball action.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier. Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier. Draconic Resilience (Sorcerer): 13 + your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
explodes outward when they die, incinerating the creatures and much of their possessions. Darkling
Small Fey, Typically Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 13 (3d6 + 3
light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scarab of Protection Wondrous Item, Legendary (Requires Attunement) This beetle-shaped medallion provides three benefits while it is on your person. Defense. You gain a +1 bonus to Armor Class
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Baldur’s Gate (North) The siege weapon in Baldur’s Gate’s defense zone (see Map 1.2) is a trebuchet mechanized by priests of Gond. Pulling a single lever loads and aims the trebuchet. Clockwork
Trebuchet Huge Object Armor Class: 15 Hit Points: 100
Trebuchet Stone (Requires Lever Pull). Ranged Attack Roll: +5, range 200/800 ft. (can’t hit targets within 30 feet of itself). Hit: 27 (5d10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Scarab of Protection Wondrous Item, Legendary (Requires Attunement) Conceptopolis Scarab of Protection This beetle-shaped medallion provides three benefits while it is on your person. Defense. You
gain a +1 bonus to Armor Class. Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Silverymoon (East) The siege weapon in Silverymoon’s defense zone (see Map 1.4) is a ballista. Imperceptible fey spirits automatically aim the ballista. However, the spirits aren’t strong enough to
lift the heavy ballista bolts, so it must be loaded by hand. Enchanted Ballista Large Object Armor Class: 15 Hit Points: 50
Ballista Bolt (Requires Load). Ranged Attack Roll: +6, range 120/480 ft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
points you have, as shown in the Ki Points column of the Monk table. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and
Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of






