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Returning 35 results for 'before back defusing carrion restoring'.
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Monsters
Phandelver and Below: The Shattered Obelisk
", "rollAction":"Chitin Slam", "rollDamageType":"bludgeoning"} bludgeoning damage and have the stunned condition until the end of the mutate’s next turn.Rising from piles of carrion and filth
fell powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates.
Forcing a transformation on creatures inexplicably
Monsters
The Book of Many Things
from their backs, and the hair falls from their heads, leaving their beaked faces bare and wrinkled. Werevultures feed on carrion, as ordinary vulture;vultures do, and they have a covetous nature
werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Species
Eberron: Rising from the Last War
Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
be permanently destroyed. Its skull reforms after 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Enduring Existence"} days, restoring the creature to its wretched state. If it has the
Backgrounds
Baldur’s Gate: Descent into Avernus
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of afflictions and find the best solution. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level in search of food or treasure. These creatures include carrion crawlers, ghouls, giant spiders, goblins, grells, gricks, oozes of all kinds, stirges, and
wererats. If your game session needs a jolt, try using one of the following encounters or an encounter of your own design. Carrion Crawlers Three carrion crawlers, one creeping along the floor and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fighting back. He was killed by the awakened zurkhwoods and left behind. The duergar’s scale mail is not salvageable. The carrion crawler plans to spend the next several hours quietly devouring its
. Between the towering fungi lie a few toppled zurkhwoods, as well as several stumps.
Monsters. Near the edge of the forest, feeding on a duergar carcass, is a lone carrion crawler. The deeper forest is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the floor on its back, its shriveled tongue hanging out and all six feet sticking up in the air. Clutched in one of its clawed feet is a transparent orb. The basilisk was killed by previous
, and two male halflings) and six unlucky monsters (two kobolds, three goblins, and a carrion crawler). Treasure. A copper crown with six arrowhead-shaped malachite spires (75 gp) hangs from one of the carrion crawler’s stony tentacles.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on treating the wounded and getting everyone back to Vogler safely. Cudgel Betrayed As the characters and Mayor Raven speak, Cudgel Ironsmile seeks answers. While the battle was taking place, one of
the traitor bound for the walk back to Vogler where they can be interrogated (see the “Mercenary Interrogation” section). Healing the Wounded Most of Vogler’s militia died during the battle, but if the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
backgrounds: you know little about the ways of civilization, but you have have insights and the skills to survive in the harshest environments. Carrion Tribes. Why have you left the Wastes? Have you
turned your back on the vile traditions of your demon-worshipping clan? Or are you the champion of one of the fiendish Overlords—but sworn to hunt down and destroy the servants of a different archfiend
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
of fungus sprout from mounds of offal on the uneven floor. The fungi release clouds of dimly luminescent spores that fill the cave like a fine, hanging mist.
Carrion Crawlers. Four carrion crawlers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through that part of the city without your dozen adopted grandparents inviting you in for a meal.
3 Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back
down a carrion crawler that slunk out of the sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
restoring the city to its former state. If the undead medusa guarding area O4 is overcome, the crown and scepter recovered from the monastery can be used to open the temple gate, as noted in the adventure
. A follow-up successful DC 15 Intelligence (Religion) check can then trigger ritual magic that reverses the flood of ooze and sends it back to the Slime Pits. However, if this check is failed by 5 or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unleashed during a battle or a raid. The stench that exudes from a hill giant den might attract monstrous scavengers such as oozes, ropers, carrion crawlers, or otyughs. Hill giants don’t domesticate
or tend these creatures but do tolerate their presence. A visit from a gelatinous cube or a carrion crawler probably is the only “housekeeping” a hill giant’s den ever sees. Ghouls are known to lurk
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
part of the city without your dozen adopted grandparents inviting you in for a meal. 3 Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety
. The patriar repaid your help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed. 4 Fueled by alcohol, you faced down a carrion crawler that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
party to gain favor by returning the sphinx’s toll to some of those who have paid it. If Mary is with the party, she might seek to keep all the mechanical Ioun stones for herself — and might stop at nothing to get them back if the other characters seize them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby alley, pursued
by two City Watch guards. The characters can help slay the carrion crawler, which came up from the sewers. Reward: Each Lords’ Alliance character gains 1 renown. 3rd “Harko Swornhold, an evil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Jans will transport the characters as far as he can, then drop them off just outside the crab maze that borders the community before turning back south.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
until the woman’s villainy was exposed. She was hanged for her crime, but the lingering magic of her foul ritual caused the carrion birds that feasted on her corpse to transform into the first
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living dwarves to seek out the city. And some did — or tried to, anyway. Shortly thereafter, the orc wars began anew, and nearly every dwarf’s attention turned back to the existing dwarfholds and the
dangers those places now faced. Gradually, as the orcs were pushed back and the dwarven cities secured anew, those delvers began to recall their promises to their ancestors. Further, when the war ended
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dominates the southeast corner of the forge. The ettins’ latest trophies — two dead and rotting carrion crawlers — lie atop it.
The ettins lived in the Underdark until Xanathar’s minions found them
. The brands on the ettins’ foreheads signify their servitude under the beholder. Treasure. Stored at the back of the forge are two large sacks. One sack contains 1,400 cp and 350 sp. The other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
the following effects: The target takes an extra 2d6 force damage. Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
fireball. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts one of the black rocks back to a living worshiper.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
try to access the manor via one of the decks at the back (areas C10 and C11). Captain Dapplewing’s Manor Features The manor has the following features: Ceilings. The ceilings throughout the manor are 20
Earl and the dragon heads plaque) have a self-restoring quality that allows them to repair damage taken during a skirmish. But if characters egregiously smash open doors or engage in property damage, impose repercussions even if their mission to retrieve Sassy Sally Jane is successful.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they can’t take it back. To most humans, Thornhold is merely the fortress above the surface
route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
in the Shadowfell, and they can see the door behind them shining like a beacon of light. Characters can freely pass back and forth through the portal between area E4 and E5, and they can speak
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Operations. When Ander chased them off, he heard one of the vandals shout, “Hurry! Back to the Rest!” The vandals then jumped into the well to flee underground. Description. Ander describes the
carrion and sewage being dragged by a fleshy, three-legged creature.
An otyugh lurks in the cavern, feasting on a pile of trash it has gathered from the town above. A falling character immediately






