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Returning 35 results for 'before back defusing corner runs'.
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Magic Items
Dungeon Master’s Guide
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
book eventually, usually when a new author adds pages to the tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it re-forms in some far corner of the
Monsters
The Wild Beyond the Witchlight
, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.Clapperclaw the scarecrow is 3 feet tall. Created by Granny Nightshade using a tormented
harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and it’s a bit self-conscious about its replacement head: a
Species
Eberron: Rising from the Last War
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics served in every nation’s army during the war.
The guild runs
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Spells
Xanathar's Guide to Everything
. Any creatures in the area are harmlessly lifted up as the fortress rises.
The fortress has four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner
7 days or when you cast this spell somewhere else, the fortress harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground.
Casting this spell on the same spot once every 7 days for a year makes the fortress permanent.
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
Plane can’t find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
(60 feet from the group). He says he knows their quest is to slay a great monster. He’ll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with green flames flicker on the walls, and the air reeks of dung. Two wagons are parked in one corner, and a triceratops is confined to a metal pen in another. To the west are a pair of dark alcoves
stone (the remains of petrified victims) litter the floor in the alcoves. The triceratops confined to the metal pen in the northwest corner is docile until threatened. The yuan-ti use it to pull
Magic Items
Keys from the Golden Vault
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can unearth a phrase hidden
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Agile Hand Guildhouse The Agile Hand’s guildhouse is situated at the end of a winding, cobbled street that runs parallel to a small river. The back of the stables faces a grassy embankment scattered
Kobold
Legacy
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q21. North Alcove A red velvet curtain hangs in front of an alcove in the northeast corner of this hall. The alcove is empty except for the narrow windows in the back walls. Whenever the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other refuse.
Treasure The room contains three full sets of alchemist’s supplies, all of which can fit in one backpack. A potion of invisibility in a stoppered glass vial has rolled underneath the northwest corner cabinet and is lodged in the back corner. A detect magic spell reveals its presence.
lodged in its frame (see area 19). The room’s features are as follows: Tables. Tables stand haphazardly about the room, their surfaces cluttered with alchemical equipment.
Cabinets. Corner cabinets are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
First Floor The first floor of the tower is an open room. A ladder affixed to the back wall leads up through a trapdoor to the floor above. A pile of bones and moldering clothes lies in the corner
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
headed toward the nearest landmark, intent on exploring it.
6. The explorers are healthy and heading back to Port Nyanzaru for rest and supplies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Cleric’s End This tunnel slopes up toward the northeast, intersecting multiple rubble-strewn passages along the way. A mine track runs the length of the passageway. When the characters first
right-handed gauntlet (the symbol of Torm). Suddenly, as she pulls her mace back for another swing, her head separates from her shoulders, sliced off by an invisible blade. Then the image fades.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
d8 Personality Trait 1 I don’t run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in
many places the most dominant. Their cultural and societal makeup runs the gamut, from the cosmopolitan folk who reside in great cities such as Baldur’s Gate and Waterdeep to the barbarians who rage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
6. Turnstile A short flight of stairs leads up to a dry corridor. Just around the corner is a turnstile.
The characters will discover that the turnstile rotates in only one direction
(counterclockwise). They can pass through it easily when moving to the east, but it will probably have to be destroyed on the way back. A golem or a strong character could rip it out with a successful DC 24 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
windows and nightstands between them. Against the west wall are four wardrobes and a cabinet full of plain dishware and cutlery. Four chairs surround a small dining table in the northeast corner, and a
trestle table strewn with pots and cooking utensils stands near a blackened fireplace. All the furnishings are made of wood.
The ceiling in the southwest corner of the room has collapsed, filling the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W2. Loading Dock Parked in the loading dock is a wagon with three barrels set in braces on the bed. A raised wooden walkway runs along the west, south, and east walls. Through a hole in the ceiling
lowered into the wagon from above. Empty barrels are rolled off the back of the wagon and stored in area W9. The three barrels on the wagon hold Purple Grapemash No. 3. The south door has been forced open and hangs ajar. It can’t be closed properly until repaired, though it can be barricaded.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred
floor—they each get a room, but they take their vittles in the dining hall on the first floor.
“There are staircases between all the floors in the towers, and an elevator powered by magic that runs between the dining hall and the second and third floors.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heat but no smoke.
Clean Hall. The corridor is conspicuously free of dust and debris.
Each of the twenty-five niches contains two lit candles. Although wax runs down the sides of the candles, it
. 26c. Ooze Your Janitor? Just around this corner is a gelatinous cube. The first character to walk around the corner is surprised by the cube unless that character has a passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
prevent fiendish incursions into the plane, while others try to align the Outlands closer to goodly philosophies. Outlands Celestials d4 Encounter 1 An empyrean calls for aid in taking back a
corner of the Outlands overrun by demons. 2 Wearing grim armor and displaying a rust-colored horn, a unicorn influenced by Acheron challenges all it encounters to mortal combat. 3 A fallen deva, now
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
barred the doors and windows, hoping the zombies would be unable to breach the doors. If the party runs into difficulty dealing with the creatures, occupants of the inn can open the windows and fire crossbows or other missile weapons at the monsters to help.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
an underground river, which runs through a corner of the caverns forgotten by the denizens above. The Foundry. Beyond the Glitterhame lies a complex of chambers and passageways carved by Durgeddin’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
club. Old practice horses, balance beams, disassembled high bars, floor mats, and more are shoved against the curved wall. Treasure. In the main silo’s northeast corner are two unlocked chests. Both
silo’s northwest corner are two unlocked chests that both contain stacks of outdated silkball uniforms. However, a cloak of elvenkind lies forgotten at the bottom of one chest. If the characters try to






