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Returning 35 results for 'before back devised cure release'.
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Magic Items
Dungeon Master’s Guide
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
races
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
Couatl
Legacy
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
In a
Monsters
Waterdeep: Dragon Heist
degrees Fahrenheit.
While the silver fire is present, she has the following additional action options:
Cast the cure wounds spell. The target regains 1d8 + 5;{"diceNotation":"1d8+5","rollType
disappears.
Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12);{"diceNotation
Cloud Giant Smiling One
Legacy
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Monsters
Volo's Guide to Monsters
illusion, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha's hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots
has advantage on the attack roll.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to
Monsters
Waterdeep: Dragon Heist
, mass cure wounds, hold monsterMultiattack. Istrid makes two melee attacks.
Maul. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one
the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid's loans are severe.
Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted
Monsters
Acquisitions Incorporated
walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be stunned until the end of its next
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
Feats
Fizban's Treasury of Dragons
You’ve manifested some of the power of metallic dragons, granting you the following benefits:
Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a
another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target’s AC
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the
Species
Eberron: Rising from the Last War
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Kenku
Legacy
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Monsters
Icewind Dale: Rime of the Frostmaiden
can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Magic Items
Tasha’s Cauldron of Everything
of its charges to cast one of the following spells (save DC 18) from it: aura of life (2 charges), aura of purity (2 charges), banishment (1 charge), beacon of hope (1 charge), mass cure wounds (3
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.
Magical fog billows
Monsters
Storm King's Thunder
Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility
1/day each
of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Magic Items
Keys from the Golden Vault
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
as a lodestone for the astral seeds, is the only way to free a world from their grip. If the star goes dark, the crystal vines release their stored energy back into the host world, shrivel, and die.
from the star. After the elves select a suitable host world, ships known as star moths release hundreds of astral seeds into the planet’s atmosphere. The seeds fall from the sky and bury themselves in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Purple Wormling Nursery Everyone needs a hobby. Iymrith’s latest avocation is raising baby purple worms until they’re big enough to release into the wild. She digs up purple worm nests under the
sands of the desert, steals the eggs, and brings them back to her lair. When the eggs hatch, she confines the wormlings here and feeds them a healthy diet of meat so that they grow up big and strong
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Adventure Hooks Use one of the following adventure hooks to draw the characters into the story: Back to the Realm. This hook continues the story of the Dungeons & Dragons animated series and assumes
dream. The Realm has now called the characters back, though they don’t know why. Now adults, the characters have been reunited and a new friend has joined them. But what—or whom—could have brought them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
release the unborn antimagic entity within.
5 One of Hazlik’s apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
he’s devised to traverse impossible distances.
7 A magically talented commoner is kidnapped and forced to become a wizard’s apprentice. Their family hires the characters to retrieve them, but the
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
when the flowers on its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
forests around Windkeep in Kharolis on the world of Krynn. Fizban needs to ask the unicorn to travel back to Windkeep with the characters to help him complete some beneficent magical research
return to Phandalin and cure his ailing cousins, who fell under a strange curse after venturing into the old mines. Greyhawk. Queen Yolande of the elven nation of Celene hires the characters to invite a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagers—a decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. These adventurers discovered that the alleged haunting of the house was a ruse devised by a gang of smugglers importing contraband. The adventurers overcame the smugglers in the house, then boarded
intentions of the lizardfolk and realizing that the sahuagin were the true threat to Saltmarsh, the adventurers escorted two lizardfolk officers back to meet with the town council and ask the aid of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Ones BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the
to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the disease. On a failed saving throw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Plots Adventures in dark fantasy domains involve unlikely or reluctant heroes (or rival villains) striking back against the evil at work in the land. This might involve taking on a world
individuals.
2 Seal a portal to a demonic realm that opens within the mouth of an innocent acolyte.
3 Cure a virus turning people into shadows.
4 Mount a defense against the swarm of giant
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with the power to raise the dead. But no one uses this power lightly. Regardless of the method used, it’s hard to pull someone back from Dolurrh, and it grows more difficult with each day that passes
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates






