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Returning 35 results for 'before back draining cannith random'.
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Monsters
Monster Manual
attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Fiendish Touch"}, reach 5 ft. Hit: 16 (2d10 + 5
components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8
Magic Items
Dungeon Master’s Guide
a minimum of 3. The book can’t adjust your ability scores again.
Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition.
Random Properties. The Book of
Vile Darkness has the following random properties:
3 minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Spells. While
Incubus
Legacy
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Monsters
Basic Rules (2014)
.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Succubus
Legacy
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Monsters
Basic Rules (2014)
.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Battle Smith
Legacy
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Classes
Tasha’s Cauldron of Everything
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both
before being saved by a Battle Smith and a steel defender.
In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after
Plane Shift
Legacy
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Spells
Basic Rules (2014)
creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Monsters
Spelljammer: Adventures in Space
superior predator. It can exude an invisible aura of life-draining energy, or it can fix its gaze on one creature and implant a psychic bomb in that creature’s mind.
After a megapede lays eggs
, it attaches the eggs to its body using sticky saliva and carries them on its back until the eggs hatch. Newly hatched megapedes grow to full size within weeks by consuming as much as they can, possibly including one another if food is scarce.
magic-items
Dungeon Master’s Guide
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
rolls made with it. The axe also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of sharpness.
Random Properties
The axe has the following randomly determined properties:
2 minor
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
Magic Items
Quests from the Infinite Staircase
radical new philosophy in his quest to understand fate. He urged followers of his ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny.
Random Properties
. The lantern has the following random properties:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Precious Fuel. The lantern burns only one source of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"piercing"} piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s;{"diceNotation":"1d6","rollType":"roll","rollAction":"Eye Rays"}, and reroll
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Monsters
Planescape: Adventures in the Multiverse
Cycle of Rebirth. If the dragon dies, its soul coalesces into a steely egg and teleports to a random plane of existence. The egg is immune to all damage and hatches into a time dragon wyrmling after
hours or until the dragon’s concentration ends (as if concentrating on a spell). The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Cannith Since the destruction of Cyre and the headquarters of House Cannith in the Last War, the house has functioned as three distinct organizations while the three Cannith barons vie for
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
Monsters
Vecna: Eve of Ruin
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Magic Items
Tasha’s Cauldron of Everything
;appears next to the Baba Yaga's Mortar;mortar at the next dawn.
Random Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the
.
Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
endanger both people and property. Goals of Rival Houses Rivalries among the dragonmarked houses are described below. Cannith and Tharashk. In its interactions with the other houses, House Cannith has a
to gain political influence within the Twelve and over Khorvaire as a whole. To complicate matters, Cannith relies on the dragonshards mined by Tharashk—and Tharashk doesn’t want to lose its best
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
with, you speak quickly and never pause and others can’t understand you.
9
You are a font of random trivia from the lore and stories you have discovered.
10
You can’t help but pocket interesting objects you come across.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus Mere weeks before the Day of Mourning, House Cannith unleashed its mightiest creations: the warforged colossi. Hundreds of feet tall, these gargantuan warriors thundered across
mountains, in the Mournland, filled with secrets and waiting to be explored. History of the Colossi House Cannith spent much of the war working on various kinds of constructs that could serve as soldiers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seasoned bands of treasure hunters are loath to enter the Field of Ruins. Eston House Cannith was born in Eston, and the house’s labors transformed the city into a place of wonders. Clockwork birds
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
objects. Or they could refer to House Cannith, whose symbol is a gorgon. (Members of the Chamber, in particular, believe that mortals’ dragonmarks appeared on flesh in order to involve these people in
Magic Items
Tasha’s Cauldron of Everything
at a time. If a third creature tries to attune to it, nothing happens.
The servant’s controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures
; drop from the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant.
Destroying the Servant. The servant can be
Magic Items
Princes of the Apocalypse
apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
reaches the edge of the area of effect; at that point, the water flows downhill (and possibly recedes back to its origin). Light structures collapse and wash away. Any Large or smaller creature caught in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trip back to Dougan’s Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Return to the Cathedral The characters can make their way back to the relative safety of the cathedral in the High Hall. If they helped defeat the devils that attempted to take the cathedral earlier
, the trip should be uneventful. Alternatively, to keep the tension high, you can roll for random encounters in the western portion of the city (see “More Encounters in Elturel”). An encounter or two while the characters protect Duke Ravengard could make for memorable play.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Roc of Mount Ghakis As the characters cross the stone bridge (area T8) from east to west — possibly on their way back from the Amber Temple (chapter 13) — they are spotted by a roc that has survived
toward the bridge is a creature of unearthly size — a bird so monstrous that its wings blot out the sky. The roc attacks a random creature on the bridge, snatching up a horse or a mule, if one is






