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Returning 35 results for 'before bad diseased class remove'.
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before bad disease class removed
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Magic Items
Dungeon Master’s Guide
While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strike;Unarmed Strikes to deal 1d8 Slashing
are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Spells
Player’s Handbook
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
might deem a modified memory too nonsensical to affect a creature.
A Remove Curse or Greater Restoration spell cast on the target restores the creature’s true memory.
Using a Higher-Level
Equipment
Combat
Utility
Whimsy
6
0
9
Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits&mdash
Monsters
Mordenkainen Presents: Monsters of the Multiverse
environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased
the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Magic Items
Mythic Odysseys of Theros
This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours to your skin. The armor can be worn under normal clothes, but it doesn’t impede
Magic Items
Acquisitions Incorporated
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
You have a +1
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
Species
Dragonlance: Shadow of the Dragon Queen
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Strixhaven: A Curriculum of Chaos
character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
Monsters
The Book of Many Things
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Species
Spelljammer: Adventures in Space
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Species
Spelljammer: Adventures in Space
determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
Species
Spelljammer: Adventures in Space
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Spelljammer: Adventures in Space
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant rat slain within its walls. To receive payment, evidence must be delivered to the watch captain at the docks between highsun and dusk.
Giant Rat
Small beast, unaligned
Armor Class 12
Hit
) piercing damage.
VARIANT: DISEASED GIANT RATS
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following
Species
Spelljammer: Adventures in Space
, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Species
Spelljammer: Adventures in Space
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other debris as if it were alive
Swarm of Maggots
Medium Swarm of Tiny Beasts
Armor Class 11
Hit Points 22 (5d8)
Speed 20 ft., swim 20 ft.
STR
3 (−4)
DEX
12 (+1)
CON
succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
1–2. The creature is blinded
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are
. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is proven false. In some lands, the silhouette of a catoblepas, with its tail extended over its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 10 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (−1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2
with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
picking up lots of bad habits.” Bond. “I hate my sisters, but together we are strong.” Flaw. “I forget the first creature I see each day when I awaken.” Skabatha’s Appearance Skabatha appears as a short
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted traps. However, the Channel Divinity class feature and the remove curse spell can disarm a haunted trap. To use Channel Divinity to disarm a haunted trap, a character uses an action to present
their holy symbol and speak a prayer. To use remove curse instead, a character must cast the spell and touch an object that is part of the trap. Whichever disarming method is used, the trap itself then
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of
shins.
You might say, that’s awfully specific. I say, don’t pry.
TASHA
Bulezau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature. A Remove Curse or Greater
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
proficiency bonus + the Vistana’s Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It doesn’t end when the target dies. If a cursed
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, bulezaus lurk in deep canyons and lofty crags, and many find a place in the ranks of the
. Bulezau
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.
STR
15(+2)
DEX
14(+2)
CON
17(+3)
INT
8(−1






