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Returning 35 results for 'before bag divinity comes removed'.
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before bag divinity come remove
before bag divinity comes recover
Magic Items
Dungeon Master’s Guide
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope
(coiled)
Sack
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
1d100
Patch
01–08
Bag of
Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
Night Hag
Legacy
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Monsters
Basic Rules (2014)
trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
":"roll","rollAction":"Nightmare Haunting"}. If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The
reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
Icewind Dale: Rime of the Frostmaiden
its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If
cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.
Robe of Useful Items
Legacy
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Magic Items
Basic Rules (2014)
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Dagger
Lantern, Bullseye;Bullseye lantern (filled and lit)
Mirror
them randomly.
d100
Patch
01-08
Bag of 100 gp
09-15
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
16-22
Iron door (up to 10 feet wide and 10 feet high
Monsters
Eberron: Rising from the Last War
and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Nightmare Touch"} whenever
dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
“A red hat approaches with ill intent. Be wary.”
2
“A ship comes on a sea of bones, but treasure
Magic Items
Storm King's Thunder
a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castle’s
into contact with the ground, the castle lands gently.
The castle, if it is moving, comes to a gradual stop.
The castle makes a slow, 90-degree turn clockwise or counterclockwise (turning a northerly
Monsters
The Wild Beyond the Witchlight
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the Hourglass Coven are
Magic Items
Eberron: Rising from the Last War
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the
this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether.
Titivilus recognizes the precariousness of his position. After all, Dispater’s
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
Barbarian
Legacy
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Classes
Basic Rules (2014)
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
knows that food left in a bag too long sometimes comes alive. “Eat it before it eats you.” That’s my motto.
—Diancastra
Bag Jelly A Dwarvish saga claims bag jellies are the result of a curse laid by Durgrid Bladeforge, who was beaten to death while hiding inside a giant’s bag.
—Bigby
Bag jellies are olive-hued
Magic Items
Princes of the Apocalypse
. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container.
Regardless of the type of orb, its effect
effect. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
jewels into a bag of holding, creating an explosive portal to the Astral Plane. One of the jewels absorbed some of the portal’s volatile energy to become the shard solitaire. (See “Secrets of the Shard
it is removed from Zorhanna’s neck, the necklace automatically teleports to a secret vault in Paliset Hall. The vault is located somewhere in Zorhanna’s bedchamber on the second floor. (Fifel is wrong
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Bags On a large scale, stone giants love elaborate murals and exquisite carvings. But when it comes to the trinkets in their bags, they favor trinkets that stimulate nonvisual senses
light, such as prismatic crystals and bioluminescent flora. Stone Giant Bag Contents 1,400 (4d6 × 100) cp 210 (6d6 × 10) sp 105 (3d6 × 10) ep 70 (2d6 × 10) gp 3 (1d6) pp 4 (1d6 + 1) boulders (for
Goblin
Legacy
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Species
Volo's Guide to Monsters
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Painted or stained hands
10
Bugs kept in a bag for snacking
11
War cry tattooed on chest
12
Shields made from ankheg chitin
13
Bracelet made of pieces of goblins turned to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
aboard, Boatswain Tarto takes back the characters’ sending stone as well as the bag of holding. With Saerthe at the spelljamming helm, the tyrant ship flies away from H’Catha, slipping past other tyrant
ships on patrol. Saerthe then sets a course for Toril. Lighting a cigar, Boatswain Tarto tells the characters, “Now comes the easy part.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the greater restoration spell or similar magic.
also cures any disease. Crafting a heartstone takes 30 days.
Soul Bag. When an evil humanoid dies as a result of a night hag’s Nightmare Haunting, the hag catches the soul in this black sack made
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
covered with wet, caustic lime. Wet Lime. Any flesh that comes in contact with the lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and it can either be
each hour of contact with it reduces the armor’s AC by 1, making the armor useless if its AC becomes 10. The lime can’t be removed from the stone, since it isn’t a coating. Moving the Block. After the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha’s Clockwork Key The clockwork key embedded in Skabatha’s back rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop
her key starts turning again. Whenever Skabatha loses her temper and turns violent, 1d3 redcaps sprout in her garden (see area L15 and “Skabatha’s Minions” below). The key can’t be removed from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
god gave up his divinity to preserve the world from destruction and that his last exhalation as a god produced this mist. Within it were all his memories of the world and all his visions of its possible
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern
01–08 Bag of 100 GP 09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP 16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
01–08 Bag of 100 gp
09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern
01–08 Bag of 100 GP 09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP 16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
(filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly. d100 Patch 01–08 Bag
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
a cleric or paladin’s Channel Divinity feature against the ghasts +1 L19: Cave of Crystals Attacked the xorn −1 Sent any xorn home +2 Enlisted the help of the xorn +1 L20: Pool Caverns Freed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity. Untold years passed, but on the day the
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Barbarian When creating a barbarian character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your
people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
see that the shimmering of the flowers comes from a large pearl set into each one. However, if any of these carnivorous flowers is attacked, or if a character tries to remove a pearl from a flower, all
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Magic Items
The Wild Beyond the Witchlight
hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
If wine is poured into the cauldron and stirred
time-freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicorn’s horn.
Destroying the Cauldron. The






