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Spells
Player’s Handbook
chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete.
The
creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature
Spells
Player’s Handbook
complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast
this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones
Monsters
Planescape: Adventures in the Multiverse
), telekinesisGithzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the gith
Create Undead
Legacy
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Spells
Basic Rules (2014)
follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24
hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control
-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell
College of Lore
Legacy
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Classes
Basic Rules (2014)
following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
The college’s members gather in libraries and
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
from a fight.
2
Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
3
I will never fully trust anyone other than myself.
4
I’d rather
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
heads are trophies from the hobgoblins’ recent victory over an elf hunting party. Clever characters might try to reason with Targor by urging him to think of himself as Grol’s successor rather than
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
settlement’s inhabitants for decades-old slights. Only the leader of a quaggoth band can demand that a grudge ends.
DAARKEN
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
First Day on Campus This adventure begins when students have arrived on Strixhaven’s campus and the term’s classes are about to start. For the characters, the first order of business is to complete
the orientation required of first-year students. Orientation takes place in the Biblioplex, the university’s grand library. A full description of the Biblioplex follows this section. Some Strixhaven students take studying very seriously. Others would rather play with magic in the Biblioplex
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
incursions into the world, leucrottas are bigger, smarter, and faster than gnolls. When one joins a war band, it doesn’t strive to lead the group (which would cause unneeded conflict) but rather to serve
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
Backgrounds
Guildmasters’ Guide to Ravnica
Everything I do is an attempt to impress someone I love.
Flaws
d6
Flaw
1
I have a rather embarrassing mutation that I do everything I can to keep hidden.
2
I’m more
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
strike out on their own. These renegades often feel like outsiders in their own band. They might be pacifists, wishing to learn about other people rather than fighting them. Or they might feel a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District The heart of Callestan is the plaza called the Bridge. This central square serves as an open market and speaker’s corner. It’s not on a bridge; rather, the center of the
driven here by war, even a small band of warforged. Westbridge is as safe as Callestan gets, while anything goes in Eastbridge. Westbridge has a significant halfling population. In Eastbridge, a group of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
sports.
2 A band of minotaurs directed by a champion of Mogis forges a trail of devastation through the countryside.
3 A serial killer (assassin) stalks the streets of the polis, taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to Undermountain.
Eye of the Spider Prerequisite: Complete the “Search for Kressando Rosznar” quest News of Kressando Rosznar’s death is leaked to the publishers of several local broadsheets, along
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
quests that take them into the farthest reaches of Icewind Dale are saved for chapter 2. It’s up to the players whether to complete a particular quest or not; the adventure doesn’t assume that they’ll
complete them all, but completing at least five of this chapter’s quests advances characters to 4th level (see “Character Advancement” below). Ten-Towns Rumors If the characters complete a town’s quest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragon’s lair gone but hopes to have the griffons—and their eggs—relocated rather than
animals. A group of druids wants the wyrmling captured and relocated, rather than killed.
4 A ruined manor house being reclaimed by a newly titled noble is the lair of a copper dragon wyrmling
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
to collect a reward of 750 gp.” If the characters undertake this quest, see “Leilon Point.” Follow-Up Quests After the characters complete either one of the starting quests, the following two quests
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on
the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
forming a sort of elastic skin. The shape of the corridor is not square in cross-section, but rather semicircular, as if a series of hoops were supporting the ceiling. The protective skin is soft
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
, rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another
spell rather than animating a new creature. Using a Higher-Level Spell Slot. You animate or reassert control over two additional Undead creatures for each spell slot level above 3. Each of the creatures must come from a different corpse or pile of bones.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours
, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather






