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Returning 35 results for 'before bards digging causes recovery'.
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before bards digging cause recovery
Instrument of the Bards
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The
’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Instrument of the Bards (p. 176) The final paragraph is replaced with the following: “You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Instrument of the Bards (p. 176) The final paragraph is replaced with the following: “You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Instrument of the Bards (p. 176) The final paragraph is replaced with the following: “You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sinister Sinkhole After another 10 minutes of travel, another tremor shakes the ground. This time, the tremor causes a 10-foot-square, 10-foot-deep sinkhole to open beneath Lady Dre’s wagon (or a
(Perception) check can tell that the creatures were digging through the loose earth—though it’s not clear to what end. If Lady Dre is accompanying the characters, her wagon is now trapped within the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sinister Sinkhole After another 10 minutes of travel, another tremor shakes the ground. This time, the tremor causes a 10-foot-square, 10-foot-deep sinkhole to open beneath Lady Dre’s wagon (or a
(Perception) check can tell that the creatures were digging through the loose earth—though it’s not clear to what end. If Lady Dre is accompanying the characters, her wagon is now trapped within the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sinister Sinkhole After another 10 minutes of travel, another tremor shakes the ground. This time, the tremor causes a 10-foot-square, 10-foot-deep sinkhole to open beneath Lady Dre’s wagon (or a
(Perception) check can tell that the creatures were digging through the loose earth—though it’s not clear to what end. If Lady Dre is accompanying the characters, her wagon is now trapped within the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
first disabling the trap causes lightning to envelop the tower. Any creature outside the tower and within 10 feet of it must succeed on a DC 15 Dexterity saving throw, with disadvantage if it is
time on a turn or starts its turn there takes 22 (4d10) lightning damage. The lightning lasts for 10 minutes. The third time this trap is triggered, the magic fails and causes the tower to collapse. Each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
first disabling the trap causes lightning to envelop the tower. Any creature outside the tower and within 10 feet of it must succeed on a DC 15 Dexterity saving throw, with disadvantage if it is
time on a turn or starts its turn there takes 22 (4d10) lightning damage. The lightning lasts for 10 minutes. The third time this trap is triggered, the magic fails and causes the tower to collapse. Each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
first disabling the trap causes lightning to envelop the tower. Any creature outside the tower and within 10 feet of it must succeed on a DC 15 Dexterity saving throw, with disadvantage if it is
time on a turn or starts its turn there takes 22 (4d10) lightning damage. The lightning lasts for 10 minutes. The third time this trap is triggered, the magic fails and causes the tower to collapse. Each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
legendary silver swords of githyanki manufacture. The greatsword is lodged into the wall but can be pulled free with little effort. Doing so causes the impaled intellect snare to drop to the ground with a
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters can’t physically interact with the shadows, but a silence spell or similar effect causes the shadows
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
legendary silver swords of githyanki manufacture. The greatsword is lodged into the wall but can be pulled free with little effort. Doing so causes the impaled intellect snare to drop to the ground with a
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters can’t physically interact with the shadows, but a silence spell or similar effect causes the shadows
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
legendary silver swords of githyanki manufacture. The greatsword is lodged into the wall but can be pulled free with little effort. Doing so causes the impaled intellect snare to drop to the ground with a
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters can’t physically interact with the shadows, but a silence spell or similar effect causes the shadows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
harmless magical effect and can’t be harmed, though a dispel magic spell causes them to disappear. Development. A character who wanders into this cave alone and is grappled by the mossy tentacles






