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Returning 35 results for 'before barely defusing called rod'.
Magic Items
Vecna: Eve of Ruin
people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a
annihilation.
Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a
Equipment
The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it’s better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
clockwork horrors can learn this blinking light code, which is called Ziklight.
When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two
tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.
When a clockwork horror dies, the magic that
Monsters
Planescape: Adventures in the Multiverse
effects.
Special Equipment. Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod’s seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
somewhere near her lair. The characters discover that the rod piece is inside a casino called the Red Belvedere. They must infiltrate a members-only section and either defeat a champion of Tiamat or convince the champion to surrender the rod piece.
Chapter 8 Summary Chapter 8 takes place near the dragon god Tiamat’s lair in Avernus, the first layer of the Nine Hells. The characters learn Tiamat obtained the seventh rod piece and stashed it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
somewhere near her lair. The characters discover that the rod piece is inside a casino called the Red Belvedere. They must infiltrate a members-only section and either defeat a champion of Tiamat or convince the champion to surrender the rod piece.
Chapter 8 Summary Chapter 8 takes place near the dragon god Tiamat’s lair in Avernus, the first layer of the Nine Hells. The characters learn Tiamat obtained the seventh rod piece and stashed it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
somewhere near her lair. The characters discover that the rod piece is inside a casino called the Red Belvedere. They must infiltrate a members-only section and either defeat a champion of Tiamat or convince the champion to surrender the rod piece.
Chapter 8 Summary Chapter 8 takes place near the dragon god Tiamat’s lair in Avernus, the first layer of the Nine Hells. The characters learn Tiamat obtained the seventh rod piece and stashed it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 5 Summary Chapter 5 takes place in Barovia, a Domain of Dread. The characters learn that the fourth rod piece was taken to a haunted residence called Death House. Cultists and the infamous
vampire lord Strahd von Zarovich hope to obtain the rod piece themselves, and the characters must thwart all threats before they can claim the piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 5 Summary Chapter 5 takes place in Barovia, a Domain of Dread. The characters learn that the fourth rod piece was taken to a haunted residence called Death House. Cultists and the infamous
vampire lord Strahd von Zarovich hope to obtain the rod piece themselves, and the characters must thwart all threats before they can claim the piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium
characters are the perfect patsies. Kas planned to retrieve the pieces of the Rod of Seven Parts himself, but now he sends the characters to do so. Kas plans to use the rod to free the demon lord Miska
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium
characters are the perfect patsies. Kas planned to retrieve the pieces of the Rod of Seven Parts himself, but now he sends the characters to do so. Kas plans to use the rod to free the demon lord Miska
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium
characters are the perfect patsies. Kas planned to retrieve the pieces of the Rod of Seven Parts himself, but now he sends the characters to do so. Kas plans to use the rod to free the demon lord Miska
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wreckage of a spelljamming ship called the Lambent Zenith, then retrieve the rod piece from a dragon-like creature that guards it inside the heart of a fallen god.
Chapter 3: The Lambent Zenith’s Last Voyage Kent Davis The spelljamming ship Lambent Zenith was carrying a
piece of the rod before the ship crashed in the Astral Sea The hunt for the second piece
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Chapter 4: The Ruined Colossus One Pixel Brush The next piece of the Rod of Seven Parts is inside an enormous war machine Searching for the third piece of the Rod of Seven Parts takes the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 5 Summary Chapter 5 takes place in Barovia, a Domain of Dread. The characters learn that the fourth rod piece was taken to a haunted residence called Death House. Cultists and the infamous
vampire lord Strahd von Zarovich hope to obtain the rod piece themselves, and the characters must thwart all threats before they can claim the piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wreckage of a spelljamming ship called the Lambent Zenith, then retrieve the rod piece from a dragon-like creature that guards it inside the heart of a fallen god.
Chapter 3: The Lambent Zenith’s Last Voyage Kent Davis The spelljamming ship Lambent Zenith was carrying a
piece of the rod before the ship crashed in the Astral Sea The hunt for the second piece
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Chapter 4: The Ruined Colossus One Pixel Brush The next piece of the Rod of Seven Parts is inside an enormous war machine Searching for the third piece of the Rod of Seven Parts takes the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Chapter 4: The Ruined Colossus One Pixel Brush The next piece of the Rod of Seven Parts is inside an enormous war machine Searching for the third piece of the Rod of Seven Parts takes the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an






