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Returning 35 results for 'before baron decide cities reflection'.
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Species
Eberron: Rising from the Last War
, Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
some of their conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Jorasco Resthold is House Jorasco’s enclave in Vedykar (in Karrnath) and the home of its leader—currently Baron Ulara d’Jorasco. The people of Khorvaire widely accept the adage, “If you can’t
Plains, but folks can find its holdings and clinics in cities and towns across Khorvaire.
House Jorasco Renown Perks When you request a favor from your house, it can take one of these special forms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. You’ve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers. The leader of the guild, Baron Ulara d’Jorasco, is much beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics
in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Roleplaying the Vallakovich Family Use the following information to roleplay the burgomaster and his family. The Baron. The burgomaster, Baron Vargas Vallakovich (NE male human noble), is a ruthless heel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing
conflict between demons and devils known as the Blood War. Next on Zariel’s list of cities is Elturel’s neighbor, Baldur’s Gate. The characters can be the heroes who descend into Avernus, save Elturel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Goliaths are hulking wanderers who dwell at the highest mountain reaches. Kenku are cursed bird folk, who still pay the price for an ancient betrayal. Dwelling in human cities, they have a sinister
the DM, including any of these races in your campaign is a storytelling opportunity, a chance for you to decide the roles that different peoples play in the tales you weave. You might decide that a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
great cities of the Sword Coast have combined forces to restore this fortress,” she explains. “We expected it would give us better visibility into trouble on the frontier. But it seems that the Red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall.
Fresco. A large fresco of an elven city covers the south wall.
Before the drow were driven underground and into Lolth’s evil embrace, they lived in cities on the surface
alongside their elf kin. The fresco on the south wall depicts one of these ancient cities. Treasure. The cabinet contains a 10-pound box of silver flatware (250 gp) and a silver snuffbox (25 gp). 14b
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
a partnership of the rulers of towns and cities across the North, who have pledged peace with one another and promised to share information and effort against common threats such as orc hordes and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
metropolis of Sigil, or even in more ordinary cities. Sale of magic items might be highly regulated, accompanied by a thriving black market. Artificers might craft items for use by military forces or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
every shape, size, and color drawn from a spectrum of nations and cultures. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker
class and spend them on items from the lists in this section. See the Starting Wealth by Class table to determine how much gold you have to spend.
You decide how your character came by this starting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
operatives monitor adventuring groups from major cities on the Material Plane. An operative might be a priest, a scholar, a charity worker, a government liaison, a philanthropist, or any other
handler might be able to obtain it for them, provided the equipment is readily available and not too expensive. If you decide to use the Golden Vault as the characters’ patron organization, work with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
their positions because they already hold the respect of their fellow citizens. Within towns and cities, lords share authority and administrative responsibility with lesser nobles (usually their own
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far from our cities. 7 I am interested in modern human culture, even as primitive as it is. 8 I await the day when we again conquer lands by force, as we did in the old times. Yuan-ti Ideals d6 Ideal
to decide. 4 I have an interest in an unsuitable mate, which I can’t suppress. 5 I respect and emulate a great hero or ancestor. 6 An enemy destroyed something of value to me, and I will find where it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are dusty and rarely walked, though the windows of dilapidated hovels glimmer with the staring masks of listless Returned. Asphodel is an echo of the grim cities of the Underworld, making it a
leaders listen to cases brought before them and decide on the few matters of importance to the city. Trespassers caught within the city are often brought before the Aphonai for judgment. The elder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from grim fortresses to wage war against their neighbors, ogres and trolls plunder farmsteads for food, and monstrous spiders drop from web-shrouded trees. Adventures can also take place in cities
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
, and the two peoples maintain a sense of mutual respect. War of the Ancients Jabari Weathers When giants hold up the sky, what happens
when dragons decide to make the sky fall? You might also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
been forced to defend itself against frequent raids from the North Kingdoms and the Sea Baronies, as well as attacks from mountain-dwelling monsters. Baron Lexnol Haarkof’s emissaries hope to forge an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
plane, so Arcadia might be home to twin gods who are patrons of merchants and smiths.
Alternatively, you might decide that your world has only one god (who might be viewed differently by various sects
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration. Halfling Quirks d10 Quirk 1 You are constantly amazed by things the people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
that with the motto of a group of politically allied cities in the North calling themselves the Lords’ Alliance: “Threats to home must be terminated without prejudice. Superiority is our security
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe’s leader must decide whether the group becomes obedient to the superior
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
up and its units assigned to cities and strongholds across Breland. As an elite group of special forces, the Redcloaks don’t include inexperienced adventurers in their ranks. Considering that, there
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
dwellers who navigate the sewers by boat. Denizens of the Plane of Water don’t take kindly to Sigil polluting their home. Grat the Glass-Jawed, a sahuagin baron whose gums are jammed with sharpened gems






