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Returning 35 results for 'before barrier decide connect reveal'.
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Spells
Player’s Handbook
decide what sort of security the spell provides, choosing any of the following properties:
Sound can’t pass through the barrier at the edge of the warded area.
The barrier of the warded
area appears dark and foggy, preventing vision (including Darkvision) through it.
Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its
Private Sanctum
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Spells
Basic Rules (2014)
dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
warded area.
The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
Sensors created by divination spells can't appear inside the protected area or
Mordenkainen's Private Sanctum
Legacy
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Spells
Player’s Handbook (2014)
dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
warded area.
The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
Sensors created by divination spells can't appear inside the protected area or
Magic Items
Lost Laboratory of Kwalish
Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security
the spell provides, choosing any of the following properties: Sound can’t pass through the barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy, preventing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of
security the spell provides, choosing any of the following properties: Sound can’t pass through the barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
make a nice sideshow act.
9
I left the Selesnya — and a lover — behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
others already in his possession. The gnome’s collection contains notes and an initial map from the early stages of Kwalish’s expedition into the Barrier Peaks. In exchange for allowing the
characters develop an especially close relationship to the Cartophile, the gnome might reveal that his professional career commissioning expeditions and maps has been background research for a personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties: Sound can’t pass through the
barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. Sensors created by divination spells can’t appear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Backgrounds
Guildmasters’ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Sidekicks On your adventures, the DM might reveal that you’ve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of
companion who specializes in striking your foes or defending you and your allies The DM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the DM to decide who controls the sidekick in play.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
More Monastery The original Expedition to the Barrier Peaks mapped out six levels of the adventure’s crashed ship: “a large exploration-colonization expedition of human origin.” This adventure
the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. You don’t need to reveal the major plot points or twists in your story, but share the kinds of monsters and general themes you’re interested in using, other horror stories you’re inspired by, and which
genres of horror from chapter 2 interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Wyrm’s
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
modifying the cards’ effects to more broadly fit the campaign. You might also decide that the cards’ effects are as closely tied to the adventure as they are because they are really a set of clockwork
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
include entries for what the Dungeon Master’s Guide calls “encounters of a less monstrous nature.” Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
dozen servants (use the cultist stat block). During the raid, both agents attempt to attune to the Infernal Machine. You can decide which one is successful or allow chance to decide (see “Complications
” below), taking into account the actions of the characters if they support one agent or the other. During the fight, both agents shout out accusations that reveal the other’s true natures. Those
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
Arch
(see “Elder Runes”). A creature that passes through the gate appears in area 22 on level 7, in the closest unoccupied space next to the identical gate located there. Pneumatic Tubes The tubes connect to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira has her guards move him somewhere safer. If the characters defeat Kala and the biza, they can reveal what they’ve learned to Samira. Exposing the bargain the Kings of Coins made and Proud Edun’s
place outside Zinda, like the Radiant Citadel. Either way, Samira will decide how to punish Kala and the Kings of Coin for their crimes. Whatever the outcome, Samira pays the characters the amount agreed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Market Investigations Once the characters decide to look into the events at the Tyenmo and Xungoon shops, they’re free to start their investigation. A character who visits one of the shops and spends
Seafood, no strange events unfold while they’re nearby. Investigations using magic also reveal nothing out of the ordinary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone. This is especially important if the party contains one or more drow, whose presence would otherwise demand an armed escort at all times within the settlement. If the characters reveal that they are
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
chapter). The most dangerous places include those described below. Barrier Peaks. These forbidding highlands are home to strange monsters. “Expedition to the Barrier Peaks,” an adventure in Quests from the
Kobold
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall at the south end of the crawlway. Pulling the lever slides the lectern aside to reveal an access point. Control Panel The control panel is a Medium object with AC 15, a damage threshold of 10, 15
creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
them in their new world, but allowed them to develop beyond the reach of Gruumsh, Corellon, Lolth, and other influences for good and ill. In your campaign, you might decide that the barrier formed by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Questions and Answers Keliphron answers three questions before severing telepathic contact with the characters. Under no circumstances does Keliphron reveal its true nature. Here are some likely
describe them.) If the characters decide not to rescue Keliphron, it reestablishes telepathic contact one last time and urges them to reconsider. It then describes other treasures in the dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
archery contest, you might decide that the more an attack roll exceeds the target’s AC, the higher the character’s score. The archery target might have AC 11, but it has five concentric rings indicating
degrees of success. So you could decide that an attack roll of 11 or 12 lands in the outermost ring, a 13 or 14 hits the next ring closer to the center, a 15 or 16 hits the third ring, a 17 or 18
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
reveal the skeleton within, which he then shatters. Lynx’s skull might still remain animated and conversational.
86–90 Both Lynx and Sir Ursas manage to slay one another simultaneously.
91
–00 Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
at once or merely a single one at a time. Leave this strictly to the players to decide. The best manner to handle it is to ask where they will search, once they have determined that they will
investigate the area and they have stated how it will be done and with what. Remember that probing low to the ground, or probing with short implements (daggers, swords, and the like) will not reveal anything
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
they were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.






