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Returning 35 results for 'before barrier divine cold revive'.
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Monsters
Heroes of the Borderlands
died within the past 7 days. That creature returns to life with 1 Hit Point. The curate canʼt revive a creature that died of old age.Multiattack. The curate makes three Celestial Radiance attacks
);{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Healer's Touch"} Hit Points.A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil, and raise the dead.
Monsters
Forgotten Realms: Adventures in Faerûn
rotting mass of vegetation infused with the divine power of Moander, dead god of corruption and decay. Spores arise on the Material Plane where Moander’s influence can still be felt: primordial swamps
with reverence, believing that each spore is a window into the unknowable mind of Moander.Fire, PoisonAcid, Cold, Lightning
Planetar
Legacy
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Monsters
Basic Rules (2014)
Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
(spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
Solar
Legacy
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Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save
DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step
2/day each: control
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine Flame","rollDamageType":"fire"} fire damage and 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine
Monsters
Icewind Dale: Rime of the Frostmaiden
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body collapses into shards of
Monsters
Waterdeep: Dungeon of the Mad Mage
Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
(spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Hailstone", "rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Hailstone", "rollDamageType":"cold"} cold damage
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Monsters
Bigby Presents: Glory of the Giants
giant-kin often revere the divine ancestors of the giants, with a particular affinity for Annam’s daughters: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants
’s giant community: cold;{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Giant's Strikes (Cold)", "rollDamageType":"cold"} (frost giant), fire;{"diceNotation":"2d6", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine Flame","rollDamageType":"fire"} fire damage and 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine
Monsters
Out of the Abyss
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Of the Eyes. Shedrak
was able to resist and withstand all ten of the beholder's eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his "divine master."
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
":"damage","rollAction":"Matalotok","rollDamageType":"fire"} fire damage. In addition, the weapon emits a burst of cold that deals 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Matalotok
Monsters
Tyranny of Dragons
.
Innate Spellcasting (3/Day). Tiamat can innately cast divine word (spell save DC 26). Her spellcasting ability is Charisma.
Legendary Resistance (5/Day). If Tiamat fails a saving throw, she can choose
","rollAction":"Bite (Fire)","rollDamageType":"fire"} (red dragon head), or cold damage;{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite (Cold)","rollDamageType":"cold"} (white dragon head
Monsters
Mordenkainen Presents: Monsters of the Multiverse
they encounter.
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane
engage with the world, though; nightwalkers exist to make life extinct, and they prioritize anything associated with the trapped creature for destruction.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
Monsters
Tomb of Annihilation
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
Monsters
Icewind Dale: Rime of the Frostmaiden
, specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
Monsters
The Book of Many Things
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
Monsters
Fizban's Treasury of Dragons
hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon
allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Monsters
Van Richten’s Guide to Ravenloft
to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Curate Pious Healer A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil
). In a ritual that takes 8 hours, the curate touches a creature that has died within the past 7 days. That creature returns to life with 1 Hit Point. The curate canʼt revive a creature that died of
Magic Items
The Book of Many Things
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
launch an expedition into the mountains to determine the source of the violence. “Expedition to the Barrier Peaks” is designed for four to six 11th-level characters. Michele Giorgi Aphelion 3000, an evil supercomputer, commands a
fleet of cold-hearted robots on a crashed spaceship
Chapter 7: Expedition to the Barrier Peaks Hidden within the rugged crags of the Barrier Peaks lies the last remnant of a futuristic society from a far-flung world: a crashed spaceship that once
Monsters
Fizban's Treasury of Dragons
of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued with divine power rests in a
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Monsters
Fizban's Treasury of Dragons
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Resurrection
Symbol
8th Level Antimagic Field
Control Weather
Earthquake
Holy Aura
9th Level Astral Projection
Gate
Mass Heal
True Resurrection
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Caverns of Thought The spies of Ilsensine report to the Caverns of Thought, a hostile realm of alien tunnels deep beneath the Outlands. Cold and calculating, Ilsensine is a divine entity revered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
mad wizard creates a flesh golem in an effort to revive his lost love. A villain could go to extreme lengths to achieve immortality to avoid confronting its own demise. The adventurers might help a






