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Returning 35 results for 'before basic defending curious run'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to pick creatures off the deck and carry them away to eat, while a monster that’s defending its territory might attack the ship itself, heedless of the people on it. A curious monster might simply land
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
) sleep and play here. Qurrok has hollowed out several large rocks for the young bears to run through and climb on.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
patron, sometimes Reigra takes it on herself to solve the issue—luring her victim into a shadowy alley, revealing her true nature, and consuming her prey. Curious about the owner of Rat’s Run? All
Mysterious Leadership The staff members of Rat’s Run include retired sailors as well as those working off debts to various overlords. The staff members report to a manager, who runs the establishment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Towering Wood? Are you comfortable in buildings, or do you prefer the open air? As a child of the forest, you might take the outlander background, or perhaps you became a folk hero by defending
if you’re not a spellcaster, the Magic Initiate feat can provide you with a few spells to reflect a basic initiation into the druidic mysteries. A Land with No Lords. The Reachers are fiercely
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Some encounters pit the characters against foes that mean them harm, such as wild animals or greedy bandits. See the D&D Beyond Basic Rules for how to run a combat encounter. The following
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
If You’re the Dungeon Master Follow these steps if you’re the DM: Review the D&D Beyond Basic Rules. Familiarize yourself with the D&D Beyond Basic Rules and its organization. You don’t need to
with sidebars that help you run the adventure. Now you’re ready to play D&D! Play On D&D Beyond
Bring your adventure to life with the Maps VTT, the official virtual tabletop for Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
(see the list below). Step 3. Reference the monsters (open monster entries or bookmark physical books). They all appear in the 2024 Monster Manual or D&D Beyond Basic Rules (available for free on D&D
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Spells and equipment mentioned in
giving a small group additional resources, as explained in the Dungeon Master’s Guide. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
devoted to helping you create and run great adventures. Chapter 3 covers the basic elements of a D&D adventure, and chapter 4 helps you create memorable NPCs. Chapter 5 presents guidelines and advice
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Being the Dungeon Master If you want to be the mastermind of the game, consider being the DM. Here’s what DMs do: Run the Adventure. You run the adventures within. Guide the Story. You narrate much
, making sure the rules serve the group’s fun. Tutorials in each adventure teach you some of those rules, but you’ll want to reference the D&D Beyond Basic Rules to better understand them. Keep It Secret
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
Wall table. These encounters are described below. Once you’re ready for the characters to begin their infiltration of the flying citadel, proceed with the “Dragonnel Reinforcements” section. Defending
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in bandit or monster activity in a nearby forest. 3 A hostel run by House Ghallanda has gained a reputation for being haunted, and the disturbances are growing more dangerous. 4 People healed at a
killed defending their charge from assassins, but manages to force the attackers to drop a clue to the identity of their employer. 8 The characters are hired to protect a crucial shipment aboard an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
involved. The following examples are just a few of the possibilities: Forced Conscripts. The characters run into an overwhelming force of Talons and are absorbed into its ranks. When zombies appear at the
city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the country’s last
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
copper pieces. A direct delivery within a city could run up to 5 sp. Sending a large or unusual package—or a rushed delivery—costs considerably more. Should you need to send a message more quickly
, you’ll turn to the message stations of House Sivis. The basic tool is the speaking stone, which allows a dragonmarked operator to send a short message to any other speaking stone. Sending a message through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 2: Growing Your Franchise As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
completion. The details of these special quests won’t be revealed until the end of this part of the adventure.
The player-controlled NPCs are intentionally simpler and easier to run than the players
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected
by servitors, allies, magic, traps, or some combination of these protections. Deep Dragon Lair Features A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it.
In an Ongoing Campaign Maybe
serve as a “filler” episode or side quest in the ongoing campaign.
When the characters are the appropriate level for the adventure you wish to run, simply narrate how the characters end up in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
ask basic questions or ease the party into engaging. Provide short, mysterious answers. Séance Pacing. None of the spirits immediately blurts out their desires. The characters are strangers in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters leave the rat unharmed, it follows them around as though curious or hungry. It might even feign affection for a character who feeds it, though it remains absolutely loyal to Iarno. Books and
Notes. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ooze seeps from the supplies with a hideous squelching noise and fights the characters. Roll Initiative! Preparing for Combat. Use the “Combat” section of the D&D Beyond Basic Rules, along with the
Trail Map and the Gray Ooze Glob stat block, to run this encounter. Reward After defeating the ooze, carting the goods is straightforward work. When the characters return to Oleira, she’s shocked to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics In addition to their ferocity actions, a companion’s statistics vary from the statistics of their wild counterparts. This makes a companion easier to run, keeps their power in line with
special and use a d8 for Hit Dice regardless of size. Language A companion shares a unique bond with their caregiver and can understand basic commands in one language chosen by the caregiver. However, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black energy run between the pillars and the cloud.
The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
encounters in the adventure. Here are the steps you should follow to run it effectively: Review the goblin stat block in appendix B. Since the goblins are hiding, you’ll need to know their Stealth skill
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to






