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Returning 35 results for 'before beam during cold results'.
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Spells
Player’s Handbook
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until
Ray of Frost
Legacy
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Spells
Basic Rules (2014)
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until
Monsters
Bigby Presents: Glory of the Giants
DC 22 Strength check. On a successful check, the affected creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Arcane Beam (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Arcane Beam"}. The colossus fires a beam of magical force from its chest, hands, or head in a 150-foot line that is 10 feet wide. Each
Monsters
Mythic Odysseys of Theros
. To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ray of Frost Evocation Cantrip (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature
within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Ray of Frost Evocation Cantrip (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature
within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ray of Frost Evocation Cantrip (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature
within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ray of Frost Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged
spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ray of Frost Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged
spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Energy Eyes 3rd-Order Resopathy Power Manifestation Time: 1 action
Range: 120 feet
Duration: Instantaneous
You beam elemental energy from your eyes at a creature you can see within range. The
target must make a Dexterity saving throw, taking 5d10 damage on a failed save, or half as much damage on a successful one. Choose the damage type from the following list: cold, fire, lightning, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
), Vyth (steel) LIZARDFOLK SPEECH
Lizardfolk can master Common, but their mindset results in a speech pattern distinct from other humanoids. Lizardfolk rarely use metaphors. Their speech is almost
Common words.
Lizardfolk use active verbs to describe the world. A lizardfolk in cold weather might say, “This wind brings cold” rather than “I feel cold.”
Lizardfolk tend to define things in terms of actions, rather than effects.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Skills Athletics +8, Intimidation +6, Perception +5
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive
10 Constitution saving throw or have the stunned condition until the start of its next turn.
Actions
Multiattack. The robot makes two Tentacle attacks or three Laser Beam attacks.
Tentacle
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first rings the bell. As the silver bell is struck, the world fades away. Grey mist swirls into view and the temperature drops to a soul-chilling cold. Your companions and the tower you just stood in
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tower’s highest floor, a fifteen-foot-diameter hole drops into the cold heart of Ravenloft itself. Cold air rushes up out of the shaft, sending a chill through you. Arrow slits line the walls, and
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prone. The beams can be used to bar the double doors from the inside — a defensive measure in case the asteroid is attacked by spacefaring creatures. Each beam is 8 feet long and weighs 250 pounds
. Once the double doors are barred shut, only a siege engine or a creature that has the Siege Monster trait can force them open. 19b. Cold Storage This area extends under area 18b, as indicated on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +9
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
DEX
9 (−1)
CON
24 (+7)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (−5)
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Arcane Beam (Recharge 5–6). The colossus fires a beam of magical force from its chest
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
failed Dexterity check to move on a ramp results in the character sliding to the bottom of the ramp and falling prone. Light. The interior of Oyaviggaton is filled with dim light by whale-oil lamps
that are kept filled and lit by the kobolds. The light is for the benefit of the ice toads, who are the only residents of the caves who need light to see. Temperature. The ice caverns are cold, with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventuring party’s reputation in Ten-Towns improves as the characters gain levels, with the following results: When the characters reach 3rd level, they begin to earn a healthy measure of respect
from Ten-Towners who know of their exploits. When the characters reach 4th level, they are given a hero’s welcome in the towns they’ve helped but are given the cold shoulder in towns they’ve ignored
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Skills Perception +15, Stealth +13, Survival +9
Damage Resistances cold, radiant
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
Languages Common, Draconic, telepathy 120 ft
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Perception +10, Stealth +9, Survival +6
Damage Resistances cold, radiant
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages Common, Draconic, telepathy 120 ft.
Challenge
). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters, keep in mind that Common is not a native language for the race, and their but their mindset results in a speech pattern distinct from that of other Common-speaking humanoids
in cold weather might say, “This wind brings cold” rather than “I feel cold.” Lizardfolk tend to express concepts in terms of actions, rather than effects.
Parley and Surrender The lizardfolk are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Infestation Check Results table. Infestation DCs DC Description 10 Minor bug or rat infestation, common cold
ship’s success or failure is determined. Hazards offer four levels of success or failure determined by the results of the ship’s group check. A total success or a total failure occurs when every roll
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, but using a climber’s kit grants advantage on the checks. Any failed Dexterity check to move on a ramp results in the character sliding to the bottom and falling prone. Light. The interior of
see. Temperature. The ice caverns are cold, with the temperature in most chambers hovering around 20 degrees Fahrenheit. The white dragons, the ice trolls, and the ice toads don’t mind the cold. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it can’t reach, it fires a beam of destructive radiance from its grill-like maw. Chardalyn Dragon
Huge construct, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d12 + 56)
Speed
; bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tunnel system, older tunnels are often employed in these traps. A tunnel can be rigged to collapse by pulling a rope connected to a support beam; a fleeing kobold can yank the rope, or the beam might be in
as hatcheries. Kobolds tend to their eggs by nesting them in a shallow pit lined with earth and dried grass. Because the eggs are susceptible to cold, they are kept near a slow-burning fire, or are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mephistopheles There are few problems that cannot be solved through the application of overwhelming arcane firepower.
— Mephistopheles
Cania, like Stygia above it, is a bitterly cold realm of
Asmodeus has charged him with maintaining a stout security force around Nessus. Travelers that aren’t protected against the environment, which is cold enough to kill a creature in seconds, have little
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks, and Tail Attacks tables
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 15 +2 +2
Con 15 +2 +4
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 14 +2 +4
Resistances Cold
Immunities Fire, Poison; Frightened, Poisoned
conflict between giants and dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, results-minded individual is contracted to perform services for a higher-up, in exchange for career advancement. Have I described the perfect employee, or a warlock? Yes.
— K’thriss Drow’b
Eldritch
When you wash or bathe, anything less than uncomfortably hot water feels cold to you.
6 You have to slap some creature roughly before you can get a good night’s sleep.
7 You’re just not
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
intellect, and speculates about the secrets of the multiverse. It brings to its scientific pursuits a flaming passion that turns its search for knowledge into an insatiable hunger, makes its cold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
aside. It weighs 500 pounds. The sarcophagus holds Sahnar, a moon elf mummy that animates as soon as the lid no longer prevents it from sitting up. This mummy is chaotic good and acclimated to cold
magic also opens the door. It pushes open easily from the inside. This circular chamber has an intricately carved, domed ceiling twenty feet high. A beam of light shines down from the top of the dome






