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Returning 35 results for 'before bearing drow class remove'.
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Magic Items
Dungeon Master’s Guide
While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strike;Unarmed Strikes to deal 1d8 Slashing
are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Magic Items
Out of the Abyss
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one
other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge
Magic Items
Mythic Odysseys of Theros
This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours to your skin. The armor can be worn under normal clothes, but it doesn’t impede
Magic Items
Acquisitions Incorporated
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
You have a +1
Magic Items
Strixhaven: A Curriculum of Chaos
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
Species
Dragonlance: Shadow of the Dragon Queen
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Strixhaven: A Curriculum of Chaos
character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Monsters
The Book of Many Things
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Species
Spelljammer: Adventures in Space
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Species
Spelljammer: Adventures in Space
determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
Species
Spelljammer: Adventures in Space
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Spelljammer: Adventures in Space
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conversation. If captured, however, they agree to lead their captors to area 11 to speak with the drow priestess who commands them. Treasure. Each drow elite warrior wears an obsidian scarab bearing the
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
puncture wounds (from poisoned drow shortswords).
Arch Gate to Level 5. Embedded in the southeast wall is a stone arch, its keystone and base stones each bearing an engraving of an old man
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Further examination of the drow also yields an obsidian scarab bearing the insignia of House Freth (25 gp). One of the dead humans has a dungeoneer’s pack with spoiled rations and no torches
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
–5 Bregan D’aerthe spy 6–10 Cult of “Y” 11–15 Drow foot patrol 16–20 Scroll from Narbondel’s Shadow Bregan D’aerthe Spy See “Duthcloim” for more information. Cult of “Y” Eastmyr has become a haven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
formations fill a smaller cavern to the southeast (area 1b).
The two drow mages are males named Hulziin and Yrrprek. Each wears a cloak pin bearing the insignia of House Freth. They arrived here shortly
double door. Hiding behind each stalagmite is an invisible drow mage and an invisible quasit.
Rock Formations. Around the edges of the cavern are more stalagmites and stalactites. More of these
Species
Spelljammer: Adventures in Space
, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Species
Spelljammer: Adventures in Space
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
scores can alter a monster’s attack bonus, damage, Armor Class, or Hit Points, which in turn can alter its Challenge Rating. Languages You can change any or all of the languages the creature knows. You
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traveling with eight drow warriors bearing the symbol and colors of their noble house. There is a 25 percent chance that a succubus or incubus accompanies the noble in drow form, and a 75 percent chance
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with a natural affinity for the arcane arts may also become drow mages, although they are much less common. Drow Mage
Medium humanoid (elf), neutral evil
Armor Class 12 (15 with mage armor)
Hit
Drow Mage Privileged drow males who lack the strength and fighting prowess to train as warriors have no recourse but to pursue the study of magic. For them, it is a matter of survival. Female drow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Elite Warrior Drow elite warriors defend their houses and their superiors against all enemies, although they specialize in fighting dwarves, gnomes, and elves (including other drow). They
frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female. Drow Elite Warrior
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
Rule of Matriarchs Females are the top figures in drow society. At the head of each house is someone who is a shrewd business operator, a skilled tactician, a high priestess of Lolth, and probably
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
. Such priestesses execute the will of the Spider Queen, and as a result, they wield tremendous power and influence in drow society. The matron mothers who rule the drow houses are the most powerful of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a “self only” restriction, which means that the spell affects only the
drow mage. A monster’s innate spells can’t be swapped out with other spells. If a monster’s innate spells don’t require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
drow mage. A monster's innate spells can't be swapped out with other spells. If a monster's innate spells don't require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow House Captain Each drow noble house entrusts the leadership of its military forces to a house captain, a position normally held by the matriarch’s first or second son. The house captain commands
the drow and slaves making up the family’s army and has made extensive study of strategy and tactics to become an effective leader in battle. Drow House Captain
Medium humanoid (elf), neutral evil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Drow Shadowblade
Medium humanoid (elf), neutral evil
Armor Class 17 (studded
Drow Shadowblade Drow shadowblades steal down the darkened passages of the Underdark, bound on errands of mayhem. Ruthless killers, shadowblades find employment with a noble house, usually involving
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these






