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Returning 29 results for 'before bears during changing readily'.
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Monsters
Quests from the Infinite Staircase
of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears a small tattoo of a sickle on
the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Monsters
Quests from the Infinite Staircase
, death, and the seasons. Each member bears a small tattoo of a sickle on the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
the dead god and its Great Cavern remain intact, the number of star lancers in the multiverse is finite and never-changing.
A star lancer resembles a shark, albeit one that has four wings and a long
tail. Its head bears a sharp protuberance that the creature uses to impale enemies.
Githyanki are fond of using star lancers as mounts, riding them across the Astral Sea in small flocks. A star lancer
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warriors of Madarua Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears
a small tattoo of a sickle on the inside of their left wrist. Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, partly obscured by hanging greenery, are readily apparent in the cliff’s face, one twenty feet high and the other forty feet high. Slightly north of these gaping openings, a much smaller cave
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own part to play — in particular, perhaps, any member of the party who bears a dragonmark. The Chamber begins interfering in the characters’ activities, for good and for ill, and the Lords of Dust
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
lancers in the multiverse is finite and never-changing. A star lancer resembles a shark, albeit one that has four wings and a long tail. Its head bears a sharp protuberance that the creature uses to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business
only notable accomplishments were the renovation of the royal palace and the construction of the arena that bears his name. Frun was succeeded by his son, Calar, whose bearing and tastes resembled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Androsphinx An androsphinx bears the head of a humanoid male on its lion’s body. Outwardly gruff and downcast, it often begins conversations with insults or negative observations. Beneath this gruff
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
world. How readily available are spells such as Lesser Restoration, Raise Dead, and Teleportation Circle? Is magic so widespread that it’s part of daily life, or so rare that it conjures all sorts of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” sections. View Player Version A1. Hall of the Damned The features of this hall are readily apparent: In the middle of the hall, a spiral staircase descends 20 feet to the lower level (area A3). The
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
of another guild because my superiors want to help them. 6 I’ve been put at the disposal of another guild because my superiors hope I’ll fail. Changing Guilds If events in your character’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hobgoblins stationed outside immediately raise a general alarm, causing all forces loyal to Azrok to converge on the area. Lord Rosznar’s Ring. The ring worn around Azrok’s neck bears the symbol of
remains of his life here. Characters who take pity on him earn his trust, and he readily tells them where to find things in Azrok’s Hold. If information is what the characters seek, Salt Nose suggests they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
searching the worktables find several crystal staffs, stone morningstars, and pieces of rock armor, as well as a +1 breastplate crafted from polished crystal. It bears the symbol of earth, and it
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the size of the actual man, the statue bears an uncanny likeness to Balduran, squinting west over city and river. While its sudden arrival created something of a stir, most assumed it was simply a
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
Balduran Looks Out to Sea Shortly after Balduran disappeared for the final time, this statue appeared on the cliffs of Tumbledown. Twice the size of the actual man, the statue bears an uncanny
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
windows set in their walls. Each window bears the image of a knight in armor.
Near the middle of the room, a short, gray-bearded man in black robes reclines on a gilded wooden throne with clawed feet






