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Returning 35 results for 'before beast drow caltrops recently'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Material components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals (swan form only)
1/Day Each: Animal Friendship, Beast Sense, Spike
’s Charge
1d6
The Swanmay Is Devoted to Protecting …
1
A hidden spring.
2
A lakeshore recently ravaged by a forest fire.
3
The conjunction of three rivers
Monsters
Forgotten Realms: Adventures in Faerûn
dragons’ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Icewind Dale: Rime of the Frostmaiden
Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have recently abated, in the wake of devastating losses on both sides. Drivvin Freth, a drow archmage, hopes to use this respite to his house’s advantage by summoning a goristro demon that will force the minotaurs to submit to House Freth’s control.
What Dwells Here? This level is a battleground between drow of House Freth and a tribe of minotaurs. The minotaurs hold sway over a maze of tunnels riddled with magical effects and traps, while the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the dungeon under Muiral’s control are pale shadows of their former glory, having fallen into disrepair and neglect. Under the leadership of a priestess named Vlonwelv Auvryndar, the drow have recently
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
30 feet high toward the southeast.
Drow. Natural shelves and narrow ledges line the walls, ranging in height from 10 to 30 feet. Hiding in the shadows atop 10-foot-high ledges are two male drow elite
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and
the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mantol-Derith Population: Approximately 140 (drow, duergar, humans, and svirfneblin)
Government: Informal council comprised of four chief negotiators (one per enclave), recently dissolved
Defense
: Private guards
Commerce: Rare and exotic goods; see each enclave for information on the goods traded by the duergar, the drow, the svirfneblin, and the Zhentarim
Organizations: The drow, duergar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Laboratory Vanar Freth. A drow mage named Vanar Freth and his summoned shadow demon companion are quietly searching the room when the characters arrive.
Statues. Standing in opposite corners
to the southwest and the floor around it are scorched by fire — the result of a trap set off long ago.
The drow mage has managed to get this far without being detected. Left to his own devices, he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Bent Hallway This 10-foot-high, 20-foot-wide hall is marred by an ancient excavation. At one point, drow sought to expand this level of the dungeon and set slaves to the task of hewing new
passageways. The project was abandoned when Halaster and his apprentices pushed the drow out. 26a. Slamming Doors The first time the characters reach the midpoint of this hall, they hear a double door slam
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Gibbet Crossing is a forlorn place. It was once a crossroads of the Underdark where drow, duergar, and svirfneblin communities lived in uneasy peace. The duergar had a lucrative
business making collapsible cages (their well-crafted hanging cages gave the crossroads its name), and the duergar came to rely on mithral that the svirfneblin supplied. The drow provided the duergar with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. House Xorlarrin once held Gauntlgrym, but King Bruenor Battlehammer and his dwarves recently drove out the dark elves. They know its layout well, however. Duke Zalto has given the drow an iron flask
alliance with the drow of House Xorlarrin: he promises to help them destroy their enemies if the drow help him steal Maegera, the fire primordial trapped within the underground dwarven city of Gauntlgrym
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nar’l Xibrindas Nar'l Xibrindas and Grell Bodyguard Xanathar’s advisor is a nervous and conniving male drow named Nar’l Xibrindas. Nar’l’s house was wiped out long ago, but he and his elder brother
loyalty, though, and Nar’l has become increasingly worried about his future. If forced to decide between himself and Bregan D’aerthe, he’ll choose the former and betray his drow allies to save his own skin
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guild watch posts on the level, and each one has a leader: a drow named Shunn “Spider Eyes” Shurreth commands the northern watch post at area 9, and a human berserker named Nadia the Unbent leads the
southern watch post at area 20. Wererats recently stole a stone key from the southern outpost. Shunn believes that the key unlocks something important (though he doesn’t know what that might be) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Erelal Freth, a drow priestess of Lolth. Her older brother Drivvin works at her side. Erelal has communed with Lolth and believes that the key to securing the Troglodyte Warrens begins with the
capitulation of the minotaurs on the Maze Level. Once the minotaurs are subservient to House Freth, the drow will use them to clear out and secure the warrens. To this end, Drivvin is devising a ritual to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the priestess are two male drow scouts named Llossul and Yuinfein, who have recently returned from a reconnaissance mission on level 11. If Vlonwelv isn’t present, Llossul and Yuinfein are here
25. Auvryndar Hall This hall was once a market where the drow kept and sold slaves. It now serves as House Auvryndar’s main military stronghold in Undermountain. If Vlonwelv Auvryndar is here, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
creatures of the Abyss. The slaves held by the drow archmage (most of them acquired from Gracklstugh) are all dead — either lost to madness and killed by Vizeran, or sacrificed as part of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
human slave of the drow. Yeenoghu’s intercession saved him from the minotaurs. Yeenoghu and his pack moved on, but Grisha took the head of a slain minotaur and brought it back to Filthriddens. The skull
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently came to Candlekeep to inquire into the nature of portals to other dimensions. In fact, this representative of the Six was studying the very tomes the characters are now investigating! To dial up
other distraction of your design. More information on Candlekeep can be found in the Sword Coast Adventurer’s Guide. Mantol-Derith Duergar, drow, and svirfneblin trade and exchange information in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into more hovels. Deep gnome hovels have no doors. The locals are willing to talk with the characters, pointing them toward a particular cave that was recently evacuated. A “ghost” manifested there and
chased out a family trying to settle within (see area 12a). 12a. Vazuk’s Home Vazuk was a simple leatherworker who died in the drow invasion. His spirit awoke when a family moved into what used to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Lizard A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other
Underdark dwellers. Giant Lizard
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
shows the characters the entrance to the tunnels. See the “Whorlstone Tunnels” section for how to roleplay Droki.
Signs of Pursuit If the characters arrive in Gracklstugh with a drow pursuit level of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Soluun Xibrindas (see appendix B). If any of these drow are dead or otherwise indisposed, replace them with drow elite warriors. The drow used the cover of the fog to come ashore in one of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
or choose entries from the Temple Guests table, or use those guests as inspiration for your own NPCs. Temple Guests d8 Guest(s)
1 A drow poses as Jarlaxle Baenre, the leader of a famous
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
includes at least one Bregan D’aerthe member with renown of 4 or more in the faction, four male drow are waiting for the party at the top of the staircase. Their names are Arannis Nur’zekk, Beldar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
creature that hurt it most recently. It runs off when reduced to fewer than half its hit points. Treasure Coins in the cave total 99 cp, 74 sp, and 13 gp, divided among several coin purses. The bandits also accumulated other plunder worth 100 gp, including numerous weapons.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boats. The half-elf is a local researcher who has collected accounts from witnesses of these attacks and concluded that it’s some kind of unusual beast. Characters who search for the lake monster
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow The half-eaten corpse of a recently slain male drow leans against the stalagmite at the northern entrance to this 30-foot-high cave. The drow’s chest is caved in where the behir stepped on it. 17c






