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Returning 35 results for 'before been declare changes rough'.
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Green Hag
Legacy
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Monsters
Basic Rules (2014)
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Green Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
Monsters
Candlekeep Mysteries
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Backgrounds
Baldur’s Gate: Descent into Avernus
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
Backgrounds
Sword Coast Adventurer's Guide
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Crystal Dungeon All area descriptions for this location are keyed to map 16. As one descends from level 15 or climbs up from level 17, the rough stone walls, floor, and ceiling give way to ever
crystal dungeon has the following unique features: The dungeon is brightly lit throughout. The crystal walls, ceilings, and floor emit magical light that changes color every 10 minutes, shifting through
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding the Morkoth The Morkoth is sailing around a cluster of islands in the Trackless Sea known as the Purple Rocks. The ship’s precise location changes from one hour to the next and is ultimately
characters to find the Morkoth, ascertain the rough distance from the party’s starting location to the Purple Rocks, then calculate the amount of time it would take the party’s conveyance to travel that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), with these changes: Sundeth is chaotic evil. He has these racial traits: He is Large and has darkvision out to a range of 60 feet. He speaks Common and Giant. The column merges with the cavern roof
, alerting the spire’s occupants. Carved into the column is a seven-story prison composed of windowless torture chambers connected to one another by rough-hewn stairways. Worshipers of Loviatar used this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated Sometimes a group of heroes comes together in a way that changes the paradigm forever. A group so magnificent, so powerful, so larcenous, that adventuring has never been the
too have the opportunities provided by that organization to neophyte adventurers looking for an advantage in the rough-and-tumble world of professional dungeoneering. From its humble beginnings in the
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
, swirling into forms vaguely resembling people. On the foredeck, a figure resolves from the cloudiness—a transparent, rough-looking sailor in crusty scale mail, whose eyes blaze.
The name Girscamen is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
-orange, and Halaster’s rune turns from bright red to fluorescent purple. The brightness and extent of the light doesn’t change. Runestone Fragments The surface of the Runestone is rough and splintered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fashion. AMBER SARCOPHAGI
An amber sarcophagus looks like a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Trapped inside the block is a sliver or wisp of utter darkness no
.
Each time a non-evil creature accepts a dark gift, it must make a DC 12 Charisma saving throw. If the saving throw fails, the creature’s alignment changes to evil. A character who turns evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blackmailing the Masked Lords, he hopes to oust Laeral Silverhand as Open Lord and take her place, kill the Blackstaff, reduce the Masked Lords to mere vassals, and declare himself the Wizard-King of
destroyed, Manshoon creates another. Each simulacrum has the statistics of Manshoon, with these changes: The simulacrum has no special equipment. Consequently, it has AC 12 and lacks the Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
addition to or instead of the effects described in the Monster Manual: Cloud Companion. A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon’s lair. It changes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
–30 Gray, unassuming door on a colorless landing Crumbling temple to a forgotten god on the joyless plane of Hades 31–33 Oblong door that changes material at random Adamantine githzerai fortress on
portal at the top of a cloudy staircase Court of a cloud giant duke on the Elemental Plane of Air 87–90 Rough-hewn tunnel with a mining cart outside Excavation site on the Elemental Plane of Earth 91–94
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wears robes made from a patchwork of rough-spun and fine white fabrics.
Brother Broumane
Personality Trait. “I want our culture to swim free from irrelevant traditions.” Ideal. “Janya is
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her
rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dock Ward Omin’s assignment takes the characters to Dock Ward in Waterdeep, a maze of seedy tenements, rough streets, and even rougher alleyways. If the characters have spent time in the city, they
unusual skeleton with these changes: She has Intelligence and Charisma scores of 14 (+2). She can speak Common. Jelayne isn’t aware that she’s undead. Even though the last of her flesh is constantly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, rough-hewn tunnels carved into the sides of cisterns. The underground river then resumes its natural course, eventually emptying into the Underdark. Creatures can walk along a stone ledge that hugs the
what Extremiton sees when it looks through the eyes of the virtual Durnan in the alternate version of Waterdeep. The view changes abruptly whenever the ulitharid switches characters in the simulation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ironslag’s spoils weren’t worth the effort. The rough-hewn steps — all twelve thousand of them — are proportioned for Medium humanoids and ascend a total of 500 feet. The staircase, which averages 15
yakfolk warrior with the following changes: He has 70 hit points and a challenge rating of 4 (1,100 XP). He wields a flame tongue greatsword. While the sword is ablaze, it deals an extra 7 (2d6) fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
challenging: Changes in Elevation. Terrain features that provide a change of elevation (such as stacks of empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb
, but their characters should emerge victorious with no casualties. One or more of them might need to use healing resources, however. As a rough guideline, a single monster generally presents a low
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools. Clay Golem Kilns Red Wizards have twisted this zone’s magic toward the creation of clay golems. 89. Transmutation Pits Two sides of this chamber have collapsed to form shallow, rough-walled pits
do so and succeeding on a DC 15 Strength check. A creature that dies while trapped in the clay is transformed into a rough clay statue. Teleportation Circles. Set into the floor, these magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Verbeeg Lair The lair’s caves and tunnels have rough, 20-foot-high ceilings covered with large icicles. The floors are somewhat uneven but not rough enough to be difficult terrain. The verbeeg, named
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
. The magic of the card you keep takes effect immediately thereafter. Tree. Your skin immediately becomes rough, like tree bark. Your base AC now equals 15 + your Dexterity modifier while you aren’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
). H4: Serapio’s Quarters Damaged furniture has been dragged into this area to create a study. Two bookshelves stand alongside chairs and a desk covered with papers. The rough cave walls feature gouges
to turn these skeletons into guardians. If a character approaches within 10 feet of the altar, the two skeletons animate and attack. They both use the allosaurus stat block, with these changes: They
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A9) leads away from the temple’s lower level and eventually lets out in the Mud Flats northwest of Waterdeep. Changes to the temple that occur during cult gatherings are noted in the “Cult Gathering
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering






