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Returning 35 results for 'before before don carries revel'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their gleeful laughter rising above their victims’ screams.
Since dhergoloths are little more than
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Monsters
Storm King's Thunder
carries a quiver of twenty arrows.
Roleplaying Information
A retired adventurer, Urgala owns a respectable inn, the Northshield House, and she doesn’t want to see it or her neighbors&rsquo
. Threaten it, and I’ll hurt you.”
Flaw: “I know how treacherous and greedy adventurers can be. I don’t trust them—any of them.”
Monsters
Storm King's Thunder
":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage. Zi carries twenty sling stones.
Roleplaying Information
Zi Liang is a devout worshiper of Chauntea, the Earth Mother
will smile upon us.”
Bond: “Goldenfields is the breadbasket of the North. People depend on its safety and prosperity, and I’ll do what must be done to protect it.”
Flaw: “I don’t trust authority. I do what my heart says is right.”
Monsters
Storm King's Thunder
","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. Duvessa carries only one dagger.Parry. Duvessa adds 2 to her AC against one melee attack that would hit her. To do
. They can weather any storm.”
Bond: “My mother taught me what it means to be a good leader. I won’t disappoint her.”
Flaw: “I don’t give an inch in any argument or conflict.”
Monsters
Storm King's Thunder
. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage. Miros carries ten crossbow bolts.
Roleplaying Information
Innkeeper
: “Make fun of me all you like, but don’t speak ill of my inn or my employees!”
Flaw: “When something upsets me, I have a tendency to fly into a rage.”
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s
of existence, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil.
Swarms of
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
Monsters
Curse of Strahd
light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
attack. If you don’t have a hand free, the weapon lands at your feet.
Shock Wave
You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each
would do anything to protect those dwarves from harm.
The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Species
Van Richten’s Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
Tiefling
Legacy
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Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
Backgrounds
Baldur’s Gate: Descent into Avernus
authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
.
Flaws
d6
Flaw
1
My family is prominent in another guild. I enjoy my wild life, but I don’t want to embarrass them.
2
I couldn’t hide my emotions and opinions
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
he uses to fuel the Demon Grinder. He also carries a circlet of blasting, which he can don and use to make ranged attacks. The other members of the Goreguts Gang have no treasure. The warlords of Avernus conquer the hellish wastelands in infernal war machines powered by souls
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
of glory—a finite amount that they might revel in but that allows them to experience a life beyond grasping for greatness. Those who don’t find themselves upon the path to despair, personal harm, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Suckling Boar. A young boar with silvered tusks vows to slay the werewolf who murdered his parents. He carries his parents’ remains (a string of sausages) around in a basket. 3 Only Fools Knock Twice
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
humanoid that is magically transformed to Large size can don or doff a goblin hucker in 10 minutes. The sling of the trebuchet is big enough to hurl a rock, a flaming cask of pitch, or a similarly sized
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and 1d4 - 1 art objects
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures’ greed to turn them against one another and their
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
footlockers tucked under the bunkbeds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before making their way down to area
bouts of drunkenness. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key. A character using thieves’ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
P64). Prit doesn’t elaborate further, electing to show the characters the spoons he has collected instead. Treasure. Prit carries a collection of one hundred and twelve spoons in his backpack. Many are
beings of living flesh, your journey ends here. Once, I was the pharaoh’s high priest—but now, I enjoy immortality that even he could never hope to attain. Revel in this moment: the rushing water of Athis
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
—illusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1 minute, the
Skull. The skull belonged to a sizable red dragon. Sculpture. The sculpture of Vlaakith wears a spiked crown and carries a dragon-headed scepter. Two sculpted dragon heads snake from behind the throne
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key






