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Returning 35 results for 'before before down creating river'.
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Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Magic Items
Mythic Odysseys of Theros
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Monsters
Fizban's Treasury of Dragons
immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.
Underground River. A river flows along the right and bottom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Hundreds of rivers flow through Shankhabhumi, creating natural paths to its three great cities. Map 9.2: shankhabhumiView Player Version Ashwadhatu The Mehul River flows from the
, and boatbuilders. More recently, metalworkers and inventors are fueling a growing industry, though some citizens dismiss them as eccentrics creating unnecessary, newfangled contrivances. Sagorpur
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Traveling to the Homestead If the characters follow the river on foot, they eventually come to a small mooring and a path that leads up a hillside to a well-kept farm nestled in the foothills of
Mount Illefarn. The farm is surrounded by a fence that keeps in roaming farm animals, which are friendly to strangers. A single enormous tree rises from the hill, creating shade over the house.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the floor of the misty basin. Colorful birds glide overhead.
A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten
tries to climb up or down the cliffs, but they ignore intruders who enter by the river or the ravine to the southwest. They serve Acererak and take orders from his undead tomb custodian, Withers (see chapter 5).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—potentially creating conflict with the riverines of the existing city-states. 3 A hermit asks for help when a newly born riverine (detailed at the end of this adventure) appears in a stream near her
home. The hermit fears the aggressive riverine of a nearby river will see the young spirit as a rival and harm it. 4 Dense swamp trees grow overnight among a city-state’s farmlands. Thousands of acres
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 2: Creating a Multiverse When adventurers reach higher levels, their path extends to other dimensions of reality: the planes of existence that form the multiverse. The characters might be
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
time gate leads 1,839 years in the past to the ancient Netherese city of Conch, which was once a central river-port city that thrummed with commerce. In Netheril’s waning days, civil unrest against
the Road of Gems, which winds through the High Ice. The Forgotten Chamber is shown on Map: The Forgotten Chamber. The sections below provide general information appropriate for creating adventures of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Battle of Elturel Legions of devils camped on the shores of the River Styx below Elturel are the biggest threats for characters attempting to flee the city. Characters who fly, glide, or balloon over
those abyssal troops are lowly manes and dretches, who die quickly in vain attempts to drag down devils so that stronger demons behind them can strike killing blows.
A dark river cuts a path across
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
, those alarms summon the dragon’s minions and allies first, followed by the dragon. Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Damming the Styx If the characters are traveling with the ice imp (see “Mirror of Mephistar”), it leads them to the narrowest point of the Styx’s tributary river and sets about hammering its five
and attack. One minute after the last shatterstick is activated, the combined seismic activity of all the shattersticks triggers a huge rockfall that fills the gully, creating a dam. With the polluted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
14. Abattoir Pigs are slaughtered here, as are unwanted trespassers. The river has punched a hole in the north wall, creating a stream that runs through the place. A crude log bridge spans the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley, the setting for this adventure (and many others, if you wish). The Dessarin River, one of the mighty waterways of the North, runs through a barely settled frontier region a few days
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
own pantheons of gods. If you’re creating your own setting, you can use the list of Greyhawk gods in chapter 5 or build your own pantheon.
A simple way to build a basic pantheon is to create one god
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and creating an opening big enough for Medium or smaller creatures to pass through. Ironbed Grotto Rilago’s map mentions Ironbed Grotto—a name Leandro and Tavio recognize as a cavern network east of
town. Near Ironbed Grotto’s easily found entrance, an underground river winds through the caverns, eventually feeding the fountain in area X6. The cave network is devoid of town guards, but monsters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s
innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
lair is warped by the Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
warped by Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into the lake. That water is now frozen solid, creating a floor of ice several feet thick. The fishers entered the cave complex by this route, as evidenced by tracks in the snow that clings to the ice
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
small boats to corral floating masses of logs, creating several large rafts capable of holding two hundred more villagers. With the help of locals, this simple plan takes three hours to complete
more people. Repurposed Ferry. A character who succeeds on a DC 12 Intelligence (Investigation) check notices the ferry crossing on the Vingaard River has a series of rafts and small boats on a pulley
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
trophies. It crept into the lair via the underground river, but the dragon caught and vanquished it in the foggy cave (area D6). Challidax relished posing the corpse in the lair entry to scare intruders
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often becomes connected with their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of creating characters. Jared (as DM): Last session, we met our four heroes in the little farming village of High Ery. Who remembers what happened?
Amy: We were at a village council meeting about
the weird stuff in the river making the fish inedible. We volunteered to investigate.
Russell: So we set out and followed the river upstream. At the first fork, we met a treant named Borogrove who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. Brown mold has Immunity to Fire damage, and any source of fire brought within 5 feet of it causes the mold to instantly expand across a surface and toward the fire, creating a new
time on a turn, the creature must succeed on a DC 10 Dexterity saving throw or take 5 (1d10) Slashing damage from the bladelike thorns. River Styx Nuisance Hazard (Levels 11–16) The River Styx courses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Pirates versus zombies
6 River barge crossing
7–8 The Maverick
Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
"River Styx" for the river’s effects). Those that fall off one of the anchoring posts take damage from the fall and land amid clashing devils and demons, where they are brutally killed if they survived
or tool proficiencies the characters might have that could be useful in the creation of improvised equipment. Unless the characters completely botch their ability checks to the point where creating
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that the city of Making was at the epicenter of whatever caused the Mourning. The cataclysm reshaped the terrain around the city, creating the great highland formation known as the Glass Plateau. The
was once the capital of Cyre. Now it lies empty, seemingly waiting along the Cyre River for its people to return. Parts of Metrol have been shattered, their buildings crushed and tumbled by whatever
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
field at the end of the second round, creating potential safe spots for competitors to jump between to avoid touching the lava field. Prize. If a character wins the contest of cloud giant’s grace, Diasma
place on a wooden post beneath a waterfall whose river has been temporarily dammed. The contest begins when each competitor’s mud paste has hardened and the dam is removed. This is a contest of willpower






