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Returning 35 results for 'before behind dangerous collected reflection'.
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Magic Items
Dungeon Master’s Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Monsters
Spelljammer: Adventures in Space
bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Equipment
with protection. However, it’s a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music.
Monsters
Quests from the Infinite Staircase
will: Message, Prestidigitation
1/day: Charm PersonDerro who have just begun to discover and control their magic are called apprentices. The magic of a derro apprentice is dangerous and unpredictable
.
Derro
Derro are Underdark dwellers of dubious origin. According to the histories of some duergar, derro are descended from a community of dwarves that was left behind when the others escaped the
Monsters
The Wild Beyond the Witchlight
coward at heart. The fact that he’s highly intelligent makes him even more dangerous. More than anything, he wants the staff of power in the possession of his most hated foe, Ringlerun (described
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
banderhobb that is assigned to track down a target is particularly dangerous when it is provided with a lock of hair, a personal belonging, or another object connected to the target. Possession of such
, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower in the Shadowfell where the shadows sometimes reform and banderhobbs roam.Shadow Stealth. While in dim light or darkness, the banderhobb takes the Hide action.
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass.
A fractine attacks by falling on its targets, dealing damage as it passes through them
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can use the unspent secrets they’ve collected throughout this adventure in their final confrontation with Vecna. See the “Cave of Shattered Reflection” section later in this chapter for more information.
Tortle
Legacy
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
flayers in its colony nothing more than extensions of its will. Each presides over its colony according to its own unique personality and storehouse of collected knowledge and experience. Some elder brains
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Magic Items
Tasha’s Cauldron of Everything
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
fundamental truths, making it the perfect location for the ritual. The combined power of Vecna’s magic and the collected secrets reaches critical mass at the end of the ritual, triggering an explosion of
Backgrounds
Guildmasters’ Guide to Ravnica
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
converge in his splendid halls. Nafas has as many years behind him as the staircase has doors. Seemingly immortal, the djinni has collected and recited countless tales. Some fables repeated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a
from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
immunity to poison and psychic damage. Breaking it or casting a successful dispel magic spell (DC 19) on the mirror frees the gnome. However, without the mirror’s magic to sustain her life, she instantly ages and dies, leaving nothing but dust, bones, and scraps of leather armor behind.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reflection of Neverwinter. The Crevice of Dusk closes immediately after shunting the characters. The characters experience the following vision: Around the world and across the planes, you perceive
innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, mitigating loss of life. Lately though, more and more eruptions evade detection. Ameyali, one of Etizalan’s leaders, believes the gods have grown angry and seeks to placate them. She has collected
offerings from her town’s people and now heads to the shrine known as the Gate of Illumination to pray for an end to the danger. Unknown to Ameyali, dangerous Elemental creatures roam the land. Salamanders
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 4: Dran Enterprises
DRAN ENTERPRISES’ DANGEROUS BUSINESS
The attacks on Acquisitions Incorporated franchises have left signs indicating that Dran Enterprises is involved. The characters
operatives have collected two of the orrery’s components, hoping to keep that power in check. But the characters are not alone as they seek this information. Operatives of the Six are already within the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dangerous lot. From the spurned lover thirsting for revenge to the blood-drenched warrior on the battlefield, all honor Mogis with the shedding of blood in anger. Minotaurs are the most ardent worshipers of
with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heirloom she left behind. But she warns that the Avanc, a dangerous lake monster, swims nearby.
3 A shepherd’s youngest child went missing after a sinkhole opened in a nearby pasture, revealing a
inescapable hostility of the natural world holds sway. Harsh weather casts a pall over the land, and predators and dangerous plant creatures haunt the forests. Any kind of Fey creature might dwell in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mage of Silverymoon, at the behest of the lesser deity Lurue the Unicorn. It was later added to Ecamane’s personal library, where it collected dust long after Ecamane’s death in 712 DR. Eventually
being accepted, the book was stored in the library’s archives. The book offers a look into the history behind the founding of one of the most prominent cities in Faerûn, Silverymoon. In actuality, Lore
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dura Quarter Sharn began with Dura, but the city has left it behind. Dura is the oldest quarter of Sharn, and many consider it to be a blight on the City of Towers. There are cracks in the stones and
places where enchantments have failed and never been restored. Dura is riddled with poverty and crime, and overall, it’s the most dangerous section of the city. But it also holds opportunities you can’t find anywhere else… and if you’re looking for smuggled goods or a place to lay low, head to Dura.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Kuketh doesn’t honor agreements for very long. Its only consistent desire is to escape from Undermountain and return to the Outer Plane of Limbo. 21c. Secret Vault This cave is hidden behind a secret
door. Treasure. The vault holds treasure collected by the bullywugs, including 56 pp, 2,417 gp, 540 sp, a platinum holy symbol of Sseth (a flying snake with bared fangs) worth 150 gp, and a headband of intellect.
Monsters
Fizban's Treasury of Dragons
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Entering Candlekeep The required entrance fee for admission into Candlekeep is a work of writing not already collected therein. Those who show up at the gates without such a gift are kindly but
dangerous works. Seekers can appeal to higher-ranking Avowed for permission to peruse these off-limits works.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
and six legs resembling those of a crustacean. Four bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each
collected brain is stored inside one of several pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins






