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Returning 35 results for 'before behind details concern reflection'.
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Magic Items
Dungeon Master’s Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Equipment
Ability: Intelligence Utilize: Reveal the fingerprint left behind on an object and sketch a copy (DC 20), or match a copied fingerprint against a humanoid creature’s (DC 15)
This item allows
you to capture the details of a fingerprint that has been left on an object and match them against another creature. It consists of an inkpad, parchment, and talcum powder.
Monsters
Keys from the Golden Vault
Ashen Creature. When Jhaeros drops to 0 hit points, he explodes in a harmless cloud of ashes, leaving nothing else behind.
Berserk. Whenever Jhaeros starts his turn with 60 hit points or fewer, roll
. Over the last year, however, Naevys watched with growing concern as Jhaeros became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances.
Jhaeros has been
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brief existence, a banderhobb attempts to carry out its creator’s bidding. It accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A
, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower in the Shadowfell where the shadows sometimes reform and banderhobbs roam.Shadow Stealth. While in dim light or darkness, the banderhobb takes the Hide action.
Monsters
The Wild Beyond the Witchlight
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass.
A fractine attacks by falling on its targets, dealing damage as it passes through them
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your
hence the reason for your return to society.
Work with your DM to determine the details of your discovery and its impact on the campaign.
Other Hermits
This hermit background assumes a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating a Domain The guidelines in this section help you create your own unique Domain of Dread. This setting’s details should reflect the Darklord of the domain, being a reflection of that
villain’s evil and torment. Use the “Genres of Horror” section later in this chapter or your own grim imaginings to inspire the details of your nightmare domain.
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Backgrounds
Sword Coast Adventurer's Guide
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
Shattered Reflection, the characters must first destroy these demiplanes, which are the lich-god’s early attempts to remake reality. The demiplanes are harbingers of what’s to come if Vecna isn’t stopped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
immunity to poison and psychic damage. Breaking it or casting a successful dispel magic spell (DC 19) on the mirror frees the gnome. However, without the mirror’s magic to sustain her life, she instantly ages and dies, leaving nothing but dust, bones, and scraps of leather armor behind.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reflection of Neverwinter. The Crevice of Dusk closes immediately after shunting the characters. The characters experience the following vision: Around the world and across the planes, you perceive
innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
woman in blue robes leans toward you, her brow furrowed in confusion and concern. In the blurry background stand a frowning woman in a flowing, black dress and a man tugging in confusion at his high
, crimson collar.
The characters appear in area S3 of the Sigil sanctum. The woman leaning toward the characters is Alustriel, and the two individuals behind her are Tasha and Mordenkainen. “You can’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
the multiverse’s terrible fate. Vecna plans to elevate himself above all others and to rewrite the histories and details of the entire multiverse. In Vecna’s new reality, all people serve him, he has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be buried beneath mounds of flesh. At the last moment, she dipped her head under the fat man’s lunging arm, caught his hand, and casually stepped behind him as he lumbered past. A subtle twist of her
wilderness. Some monastic communities have members numbering in the hundreds, with a presence closer to civilization, and often with correspondingly greater influence, for those orders concern
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X28. Hidden Phylactery The secret door to this room has an arcane lock spell cast on it (see area X27 for details). Behind the secret door is a small, dusty room. Rising from the floor in the eastern
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
of the growers doesn’t care much for Phylo’s new ideas. But though it misses mass meldings, Hebopbe doesn’t see Basidia’s protests as worthy of concern. Hebopbe is infected by Zuggtmoy’s spores, but isn’t yet under her control.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
week’s journey from Waterdeep. Nothing of note to the wider world has happened here for hundreds of years. The frontier long ago receded farther northward, leaving behind a quiet backwater littered
, apples, and hops, then ship them downriver (or drive them down the Long Road) to the coast. Few people become rich from farming, but farmers in the region do well for themselves provided the weather cooperates. (That’s one reason why the unusual weather lately has been a concern.)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this end, his two heads would finally fight to the death, each devouring the other and leaving behind nothing but a void. Cultists. Demons comprise the majority of Demogorgon’s cultists, since he
, dedicated ever after to a life of lurking in the shadows, lashing out against unsuspecting victims and striking fear into those who discover the bodies left behind. I studied Demogorgon’s symbol. I
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Seelie Market Attentive travelers might notice a shimmering, majestic dragon soaring above the clouds. A wagon caravan trails behind the dragon, attached to it by a magical harness. Usually the
dragon disappears behind a cloud, taking its strange caravan with it, and is seen no more. But sometimes the dragon makes a gentle, spiraling descent into a forest or another secluded area. Those who seek
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
via a panel hidden behind a poorly hung curtain. The tunnel is easily discovered with a successful DC 10 Wisdom (Perception) check. “Sticky” If not already met when summoned to area 35, there is a 50
percent chance that the steward to the ettin is found in this area. If not in this area, the boggle is in area 36. See area 36 for details on the identity of Sticky and Slippy. Manipulating Time Having a mechanical guide spend charges in this area has the same effect as in area 36.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
next move. If I’m not at least one step ahead of foes, I’m a step behind.
4 I loathe my existence, and the only thing that pleases me is sharing my misery.
5 It isn’t that I’m unsympathetic
others. (Evil)
4 Aspiration. I will one day find an escape from this condemnation. (Any)
5 Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
skeleton draped over the northern slab is that of the high priest’s torturer (see “Treasure” below and “Temple Features” for details). Treasure. The dead torturer clutches a +1 Whip. Behind the loose stone in cell B lies a Wand of Secrets.
appears empty but contains a hidden compartment behind a loose stone in the east wall. A character who takes the Search action and succeeds on a DC 13 Wisdom (Perception) check discovers the loose
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf






