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Monsters
Eberron: Rising from the Last War
be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Changelings are a humanoid race of shapechangers who conceal
their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although
Monsters
Spelljammer: Adventures in Space
murder comet looks like a screaming stone head wreathed in flame. It trails fire behind it as it flies through Wildspace, either singly or in a posse with other murder comets, looking for ships, crews
, and other unsuspecting targets to destroy.
A murder comet’s creator can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across
Monsters
Acquisitions Incorporated
actions, and lair actions) that the new form has but that she lacks.Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated's most notable rival in the adventuring-for
Equipment
This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the
off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, shadar-kai can live to be over 750 years old.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Monsters
Curse of Strahd
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
.
When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd's deeds were so heinous that Barovia and the knight's spirits became trapped behind
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
Backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aasimar In Eberron, aasimar aren’t a race as such. Rather, each aasimar is a unique individual touched by a celestial power. An aasimar bound to the Silver Flame has a couatl as an angelic guide
, driving it to protect the innocent from supernatural evil. An archon from Shavarath could exhort its aasimar to fight tyranny and injustice in the name of Dol Arrah, while an angel from Syrania might
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
— behind the original walls of Gray Harbor — and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
Monsters
Fizban's Treasury of Dragons
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your group’s adventures. Chapter 3 sparkles with new magical options, including
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a hostile giant is the driving force behind an adventure seed, how does the adventure change if that giant is indifferent or even friendly to the characters?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creature can benefit from only a limited number of potions of longevity before continued consumption is likely to age the drinker rather than reduce their age. When a pinch of Dragon’s Blessing is added to a
in the political vacuum. In response, Wei has set her considerable network of agents to covertly work toward two goals: Preserving the Emperor. Assuring the emperor’s continued rule is the easiest way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The blood drips into the chambers holding the ghasts, driving them into a slurping frenzy that can be heard through the serpents’ open mouths. Once sated with blood, the ghasts yank chains to hoist the
door open. The door weighs 1,000 pounds and can be lifted by characters with a combined Strength of 33 or more. If the characters do so, secret doors on either side of the hallway behind the door
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
leave, assume the cultists’ effort to destroy a town in “Reckless Hate” causes great damage without the characters on hand to stop it. When “Race to Destruction” is triggered, the characters receive a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
They’ve Gone Berserk! After the race ends, the four frogs start belching strangely, and their eyes turn red. As the characters and the other students look on, the frogs suddenly grow into four giant
the Threat If all the characters fall unconscious, café manager Ellina Tanglewood (chaotic good elf mage) rushes onto the scene and subdues the frogs. She has two potions of healing behind the barista station and can administer them as needed if anyone gets hurt.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portentia Dran Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Damselfly Ship This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for these spells. When you cast them with this trait, they don’t require components. Random Height and Weight Race Base Height Base Weight Height Modifier Weight Modifier Githyanki 5'0" 100 lb
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking






