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Returning 18 results for 'before being declaring creature rerolls'.
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Feats
Player’s Handbook
creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.
Healing Rerolls. Whenever you roll a
Origin Feat
You gain the following benefits.
Battle Medic. If you have a Healer's Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That
Feats
Player’s Handbook
instead of the normal damage of an Unarmed Strike.
Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll
.
Improvised Weaponry. You have proficiency with improvised weapons.
Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.
Spells
Player’s Handbook
. Each teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Similar
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. If the werefox moved at least 20 feet straight toward the target immediately before the hit and the target is a Medium or smaller creature, the target must succeed on a DC 13 Strength saving throw or
long ago, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus. Healing Rerolls. Whenever you roll
Healer Origin Feat You gain the following benefits. Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Strength modifier instead of the normal damage of an Unarmed Strike. Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the
new roll. Improvised Weaponry. You have proficiency with improvised weapons. Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stubborn and takes losing a challenge personally, sometimes declaring a vendetta if he believes the challenge was won dishonorably. Iroas’s followers sometimes forsake mercy and compassion, as matters
just a few foes likely to serve the god’s will. Iroas’s Monsters Challenge Creature Source
1/8 Guard MM
1 Nyx-fleece ram MOoT
2 Griffon MM
3 Akroan hoplite MOoT
3 Fleecemane lion MOoT
5 Gladiator MM
7 Stone giant MM
11 Roc MM
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that their
moved at least 20 feet straight toward the target immediately before the hit and the target is a Medium or smaller creature, the target must succeed on a DC 13 Strength saving throw or have the prone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). Similar Area. You and
carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). Similar Area. You and
carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a creature. Now, every four years, the ward reveals a new object for its mascot, declaring it to be the mimic. The nature of the object is subject to much speculation and rumor until its unveiling
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. You can take this feat more than once. Healer Origin Feat You gain the following benefits. Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet
of yourself as a Utilize action. That creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
blades don’t attack any creature wearing an eye patch, nor do they animate when an eye patch-wearing creature disturbs the treasure. Treasure. The warehouse’s treasure is contained in numerous
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
territory around its ancestral mound for many leagues, declaring it as the grounds in which the tribe hunts and sets up camps. Generally speaking, Uthgardt bands of a given tribe will range as far as two
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; it’s most often represented as an ooze-like creature with many tentacles or a purple
of her worshipers have differing ideas about who killed her and why, but typically the murderer is portrayed as having the features of some kind of creature the drow have great hatred for. Followers






