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Returning 35 results for 'before being defender creatures results'.
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Spells
Player’s Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.
Mishap. The spell’s unpredictable magic results in a difficult journey
Monsters
Van Richten’s Guide to Ravenloft
the gremishka’s initiative.Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with
gave them life as they infest the walls of spellcasters’ homes or the surrounding lands.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of
Monsters
Van Richten’s Guide to Ravenloft
by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of magic—particularly spellbooks, spell components
.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of whimpering children or wounded animals to coax victims into tight quarters. While they favor
Magic Items
Divine Contention
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects
Monsters
Van Richten’s Guide to Ravenloft
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
grotesque balm stalls the elder brain’s degeneration but is far from a cure.
Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between
Species
Eberron: Rising from the Last War
dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a creature—an animal that is stronger, faster, and smarter. But
Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work
Monsters
Bigby Presents: Glory of the Giants
’t regain hit points.A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a
in sharp talons. It uses its talons to bring creatures to its enormous mandibles, which are strong enough to carry a giant to the gigant’s nest to be devoured.
A gigant’s wings are
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord
into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent
Monsters
Candlekeep Mysteries
dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Incorporeal Movement. Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
Monsters
Tyranny of Dragons
drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other
Monsters
Waterdeep: Dungeon of the Mad Mage
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures. Clockwork Defender
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42
Clockwork Defender A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hill Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute 3 (700 XP) Iron cobra, ogre battering ram, stone defender 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Grassland Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute, sword wraith warrior, vampiric mist 3 (700 XP) Iron cobra
, ogre battering ram, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP) Howler, sword wraith commander 8 (3,900 XP) Spring eladrin 10 (5,900 XP) Eidolon 12 (8,400 XP) Cadaver collector 14 (11,500 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Grassland Creatures CR Creatures 1/4 Gnoll witherling, hadrosaurus, ox, velociraptor 1/2 Gnoll hunter, stench kow 1 Clockwork bronze scout, deinonychus, gnoll flesh gnawer, meazel 2 Aurochs
, hobgoblin iron shadow, ogre bolt launcher, ogre howdah 3 Leucrotta, ogre chain brute, sword wraith warrior, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, hobgoblin devastator
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stat Blocks by Creature Type Here are the creatures in this chapter sorted by creature type. Aberration
Belashyrra
Dolgaunt
Dolgrim
Dyrrn
Hashalaq quori
Kalaraq quori
Tsucora quori
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mountain Creatures Creatures Challenge (XP) Young kruthik 1/8 (25 XP) Derro, star spawn grue 1/4 (50 XP) Bronze scout, choker, duergar soulblade, meazel, stone cursed 1 (200 XP) Adult kruthik
) Iron cobra, ogre battering ram, stone defender 4 (1,100 XP) Kruthik hive lord, oaken bolter 5 (1,800 XP) Duergar warlord 6 (2,300 XP) The Lost 7 (2,900 XP) The Lonely 9 (5,000 XP) Githyanki gish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the form of animals. More creative artificers craft iron defenders in the shape of hybrid animals or other fantastical creatures. Iron Defender
Medium construct, neutral
Armor Class 17 (natural
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Iron Defender An iron defender fights for its creator. They come in many shapes and are often crafted in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Forest Creatures CR Creatures 1/8 Boggle 1/4 Gnoll witherling, grung, kobold inventor, vegepygmy, velociraptor 1/2 Darkling, gnoll hunter, skulk 1 Choker, clockwork bronze scout, deinonychus
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hill Creatures CR Creatures 1/8 Boggle, neogi hatchling, xvart 1/4 Gnoll witherling, kobold inventor 1/2 Firenewt warrior, gnoll hunter 1 Clockwork bronze scout, deinonychus, firenewt warlock of
, quetzalcoatlus, shadow mastiff 3 Neogi, ogre chain brute, redcap, shadow mastiff alpha 4 Barghest, clockwork iron cobra, clockwork stone defender, hobgoblin devastator, neogi master, ogre battering ram, yeth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Otherwise, compare the Dexterity (Stealth) check results of the creatures in the group that is hiding with the passive Wisdom (Perception) scores of the other group, as explained in the Player’s Handbook.
Noticing Other Creatures While exploring, characters might encounter other creatures. An important question in such a situation is who notices whom. Indoors, whether the sides can see one another
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mountain Creatures CR Creatures 1/8 Young kruthik 1/4 Derro, kobold inventor, star spawn grue 1/2 Firenewt warrior 1 Clockwork bronze scout, choker, duergar soulblade, firenewt warlock of Imix
, guard drake, ogre bolt launcher, ogre howdah, quetzalcoatlus 3 Duergar screamer, ogre chain brute, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, ogre battering ram
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
restrained and unable to free itself, but it can attack creatures that come within reach of it. Once the clockwork defender is defeated, a character can use an action to try to dislodge it from the turbine
worker was cornered by a clockwork defender at the north end of the balcony and shoved the automaton off the balcony into the northwest turbine. One of the clockwork defender’s hind legs became stuck
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Sprite Skirmisher Elusive Defender of Fey Realms Sprites are wee spirits of nature that can see the innate goodness or wickedness of other creatures. Those that enter their realms with good
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its own throat and curling the tip to act as a tongue. The process is uncomfortable to the mind flayer, can be disquieting for other creatures to witness, and results in a sound that is often harrowing
when casting a divine spell, voicing the command word of a magic item, or communicating with multiple creatures at once. A mind flayer accomplishes such vocal feats by forcing one of its tentacles down
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Minions and Pets Beholders often make use of minions. Establishing control over these creatures usually involves the use of its eye rays, but eventually the minions come to understand that the
. Three tables — Beholder Lesser Minions, Beholder Greater Minions, and Beholder Pets — make it easy to stock a beholder’s lair with such creatures. Lesser Minions If a beholder’s retinue were likened to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature — an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has
; they’re more interested in discovering new creatures than engaging in the politics of the dragonmarked houses. House Vadalis breeds and trains beasts for a range of purposes. While they maintain vast cattle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Story. You narrate much of the action during play, describing locations and creatures that the adventurers face. The players decide what their characters do as they navigate hazards and choose what to
explore. Then you use a combination of imagination and the game’s rules to determine the results of the adventurers’ decisions. Adjudicate the Rules. You oversee how the group uses the game’s rules
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
leads to pursue or actions to take. This is a fun way to offer players choices without overwhelming them with too many options. Customizable Results. Drawing from a deck of cards is equivalent to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sprite Elusive Defender of Fey Realms Habitat: Forest, Planar (Feywild); Treasure: Armaments Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other
creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders






