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Spells
Player’s Handbook
. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending
size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Magic Items
Forgotten Realms: Adventures in Faerûn
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
horizontally for every 1 foot it descends in the air. If a creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder
Magic Items
Forgotten Realms: Heroes of Faerûn
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
True Polymorph
Legacy
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Spells
Basic Rules (2014)
form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had
’s statistics and resolves all of its actions and movement.
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Comforts of Civilization A mixture of technological advancement and sophisticated magic offers amenities to the people of Ravnica that would be extraordinary to folk in most D&D worlds, except one
large-scale agriculture operations, its citizens depending on food produced in Selesnya gardens and underground Golgari rot farms. Few parts of Ravnica could be considered wilderness; the rubblebelts
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
frees himself by squeezing between the bars of his cage or returns to working as Uncle Nibblecheek’s kitchen helper, depending on whether the hag is alive or dead. If the characters confront Edith
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rulers, though, spending decades focused on their own comforts, hoards, or magical concerns within their lairs. But when their attention returns to their territories, if they find matters not to their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
deprive her followers of their god-granted spells and their will to fight. With the Frostmaiden’s defeat, normal seasonal weather returns to Icewind Dale. The sun again rises above the horizon, and as
temperatures improve, flora and fauna begin to recover. Depending on how they fared against the chardalyn dragon in chapter 4, the people of Ten-Towns can look forward to warmer times once more
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it
longer control the creature. It might remain friendly to you, depending on how you have treated it. Creature into Object. If you turn a creature into an object, it transforms along with whatever it is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, depending on how many tokens the characters present, the following effects occur: One Token. The gargoyles vanish into the mist. Two or More Tokens. In addition to the gargoyles’ disappearance, the fog
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed
, you no longer control the creature. It might remain friendly to you, depending on how you have treated it. Creature into Object. If you turn a creature into an object, it transforms along with whatever
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
immediately after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it
. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it. Creature into
creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Final Conflict Depending on the characters’ alliances, they might guard the platform or try to free Afsoun. Whether the characters are standing guard, attempting to free Afsoun, or scheming otherwise
moonlight suddenly disappears, shrouding the land in darkness. An instant later, with a burst of radiance, the moon returns. In the deepest night of Shabe Taabaan, daylight washes over Akharin Sangar.
A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
an agent of the Six known as the Keymaster. A nightmare version of the Dran & Courtier is revealed, filled with aberrant horrors. Defeating the horrors of this incarnation of the inn returns the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gruumsh one of his eyes. Depending on who does the telling, the battle was a clash of titans fought across many planes and worlds, or it was little more than an annoyance to Corellon. But the legends
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the feather fall spell for yourself. When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, effectively under no one’s control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
. Repairing the control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
”. The characters are charged with disturbing the peace, a minor offense that carries a fine and results in an edict. The charge stems from their conduct in encounter 3, “Street Chase.” Depending on how
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively under no one’s control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of the
Magic Items
Infernal Machine Rebuild
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
spell.
Each time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile air elemental or fire elemental (depending on the damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
about an individual or organization requires a number of days depending on the size of the community, as shown in the Sowing Rumors table. In a town or city, the time spent must be continuous. If the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; the ability to hear the call is a rare gift. Depending on Corellon’s need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellon’s body temporarily for
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future
changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the unsuspecting Elk tribesfolk give up without a fight. She asks the characters to stay behind and watch over her camp until she returns. Bjornhild expects to be back in a day or two, although fate has
other plans. If one of the characters has the Reghed Heir secret (see appendix B), now is a good time to deal with that. It could certainly complicate matters, depending on how the character chooses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
east wall, a wooden chest at its foot.
The chest contains personal possessions, a dagger in a scabbard, and a purse with 25 ep. 29. Barracks Adjust the description depending on the number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
the orrery component is stored and make a move on the vault. Rala’s disappearance might complicate things, but she can reappear just as everyone is entering their chambers. Depending on how the player
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. You can adjust the number of mummies depending on whether the characters are having too easy or too hard a time, with more mummies appearing intermittently until all three key runes are touched to the
. If she returns to life, Nintra summons six more shadow glass warriors and sets them on the characters, then tries to flee. Treasure. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
returns before dawn and sleeps in his quarters (area K21). In the Great Hall, he is attended by a fathomer named Urshnora and two Crushing Wave reavers (see chapter 7 for both). If a battle breaks out
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
faint snuffling echoes from around the corner, and you see a hulking badger burrowing its face hungrily into a sack of food. The badger looks at you, snorts with happy friendliness, and returns to
creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes damage that varies depending on the last rune the creature tapped: Death. 13 (3d8) necrotic damage Light. 13 (3d8
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the lake disappears into darkness.
The quay leading to area C4 might or might not be visible, depending on which direction the party approaches from. It isn’t illuminated and hard to see in the
members of the cult, and they make sure to look after their creature comforts. They intermittently take care of the Temple of Elemental Water. On the rare occasions when Gar Shatterkeel retires to rest
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can’t hold the characters and all their staff (at least not comfortably), such staff are often itinerant or based in whatever settlement the carriage returns to most often.
THE "C" TEAM’S WAGON
of thumb, a mobile headquarters can travel a distance of 30 miles per day (equivalent to a fast travel pace) per franchise rank. This rate of travel can vary depending on weather, visibility
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
revenant stops attacking and returns to its rest. The characters can temporarily stop all the revenants from attacking, though the revenants attack the characters again if the characters reenter the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
save. If any characters keep their composure, Gorguth becomes friendly and willing to chat. If every character fails the save, the chimera laughs and returns to the sky. What Gorguth Knows. Gorguth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
just as quickly and plummeting again. This rapid, piston-like movement lasts for 1 minute, after which the ceiling returns to its original height and locks in place until the trap is triggered again
return the chest and its contents to the niche or place one or more items of equal or greater value into the niche. Otherwise, one of the following effects occurs when the time expires, depending on






