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Spells
Player’s Handbook
;Permanent circle” means a permanent teleportation circle whose sigil sequence you know.
“Linked object” means you possess an object taken from the desired destination within the last
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
Magic Items
Dungeon Master’s Guide
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage if the target is prone.Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than
ship’s hull, attack out of jealousy, or worse.
The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.
Gray Render Quirks
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control.
Extraplanar Reversal
d100
Effect
1–25
A portal to
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
with, you speak quickly and never pause and others can’t understand you.
9
You are a font of random trivia from the lore and stories you have discovered.
10
You can’t help but pocket interesting objects you come across.
Magic Items
Tasha’s Cauldron of Everything
;appears next to the Baba Yaga's Mortar;mortar at the next dawn.
Random Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the
pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
without horses. They can also take a boat up the Loagrann River. Use the Random Wilderness Encounters table in chapter 3 to generate encounters, as desired. The characters can also reach Deadstone
. Airship If the characters have an airship (see the “Airship of a Cult” section in chapter 4), they can use it to reach Deadstone Cleft and avoid both the rugged terrain and any land-based random
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appear on the Random Encounters tables earlier in this chapter. Not even lifelong residents of the Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling
cross country might stumble across lonely farmhouses or outlying ranches anywhere. Since homesteads are permanent structures, make a note on the regional map when the characters discover one at random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reward the player for thinking creatively. Also, the guild can become a great source for adventure hooks. Another option is to say no, but a solitary mage in town might possess the desired information
previously planned for one—you have abundant resources to draw on: Lists of NPC names (see “Nonplayer Characters” in chapter 3) Random tables (such as the ones in the “Settlements” section of chapter 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steps: Using the poster map, identify the hex in which the party is currently located. Don’t share this information with the players if the party is lost; otherwise, show the players the party’s
” below). Check for random encounters throughout the day (see appendix B). At the end of the day, check to see if any party members are dehydrated (see “Dehydration” below).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the simplest way to travel from the Material Plane to a desired location on another plane. Often, though, a portal presents an adventure in itself. First, the adventurers must find a portal that leads
number of such item-keyed portals. Random. The portal functions for a random period, then shuts down for a similarly random duration. Typically, such a portal allows 1d6 + 6 travelers to pass through
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
and never pause and others can’t understand you. 9 You are a font of random trivia from the lore and stories you have discovered. 10 You can’t help but pocket interesting objects you come across.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of
Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If the characters gain enough XP to advance a level, encourage your players to level up their characters before the next session. Ideally, the characters should fall within the desired level range
, throw random encounters at them until they’ve reached 5th level, advance them to 5th level automatically, or adjust encounters in Omu to make the threats easier to overcome.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Associated object” means that you possess an object taken from the desired destination within the last six months
) appear where you want to. Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Associated object” means that you possess an object taken from the desired destination within the last six months
) appear where you want to. Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
portal can be the simplest way to travel from the Material Plane to a desired location on another plane. Most of the time, though, a portal presents an adventure in itself. First, the adventurers must find
rounds. Situation. The portal functions only if a particular condition is met. A situation-keyed portal opens on a clear night, or when it rains, or when a certain spell is cast in its vicinity. Random
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
50. Mirror of Life Trapping Any creature teleported here from area 48 appears in a random spot near the center of the room and facing west, much to its peril. This dusty room is fifteen feet square
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them to the Shadowfell, where they are resurrected to serve her yet again. Thus, they consider death to be a temporary condition, and many shadar-kai care little for the physical shell they currently
queen, the shadar-kai use their shadow magic. If a target is living, they magically infiltrate the person’s mind and excise the desired bits of emotion, or if the target is close to death, the shadar-kai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spirit inside it. The spirit can do nothing other than animate and discharge the wand, which currently has 7 charges. The animated wand has the statistics of a Tiny animated object (see the animate
objects spell description in the Player’s Handbook). As an action, the animated wand can expend 1 of its charges and target a random creature with one of its randomly determined effects. Any such effect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
threat, few risk using the Crook of Rao—potentially for the final time. Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the
Reversal table. Any creatures conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control. Extraplanar Reversal d100 Effect 1–25 A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
by physical eyes, their colors are understood rather than seen.) Traveling to another plane requires locating a color pool that leads to the desired plane. These gateways can be identified by color
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
” means you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library. “Very familiar” is a place you have visited often, a place you have
laboratory, for example, you might appear in another person’s laboratory in the same city. Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
is prone.
Reactions
Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” means you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library. “Very familiar” is a place you have visited often, a place you have
laboratory, for example, you might appear in another person’s laboratory in the same city. Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, attack out of jealousy, or worse. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired. Gray Render Quirks d12 Quirk 1 Hates
Bloody Rampage. When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Should the two objects become separated, the pestle appears next to the mortar at the next dawn Random Properties. This artifact has the following random properties, which you can determine by rolling on
. The mortar instantly fills with the desired amount of that material. Once you use this action, you can’t do so again until you finish a short or long rest. You can also use the artifact as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them to betray the characters if doing so works to their advantage. 10c. This cell is currently empty. 10d. This cell contains magically created duplicates of the thieves in 10b. They also claim to be
Impersonation trait to create copies of anyone approaching too closely. Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the cell doors (chosen at random
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
performance and “tag out” someone currently on stage. Quentillius keeps the transitions narratively clean, while members of the crowd cheer, jeer, and shout ideas to the improvising actors. Other
Magic Items
Infernal Machine Rebuild
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
–30 Gray, unassuming door on a colorless landing Crumbling temple to a forgotten god on the joyless plane of Hades 31–33 Oblong door that changes material at random Adamantine githzerai fortress on






