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Returning 31 results for 'before being devising course reduce'.
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Monsters
Strixhaven: A Curriculum of Chaos
":"damage", "rollAction":"Scroll Bash", "rollDamageType":"thunder"} thunder damage.
Reduce to Memory (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Reduce to Memory
":"damage", "rollAction":"Reduce to Memory", "rollDamageType":"thunder"} thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw
Monsters
Strixhaven: A Curriculum of Chaos
"} thunder damage.
Reduce to Memory (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Reduce to Memory"}. Thundering golden energy erupts around a creature the apprentice can
see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Reduce to Memory", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.
Thriving Wildlife. Giant squid are
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
DC 15 Constitution saving throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.
Thriving
Compendium
- Sources->Dungeons & Dragons->Rrakkma
levels of exhaustion while on this plane doesn’t die. Instead, the creature gains a random form of indefinite madness, as described here. Finishing a long rest doesn’t reduce a creature’s exhaustion
have the characters make a saving throw after reasonably thorough exploration or encounters in every two to three rooms, and definitely at the end of each short rest taken. Of course a long rest can be very trying on the characters that end up attempting eight saving throws over that time.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Monsters
Fizban's Treasury of Dragons
creature makes an attack roll or an ability check, it must roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a
and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType
Monsters
Fizban's Treasury of Dragons
roll or an ability check, it must roll a d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature
over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect. Verdant Growth. Vegetation and fungi
within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food. If the dragon dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the stars. Use the Wilderness Navigation table earlier in this chapter to determine whether a ship veers off course. Random Encounters at Sea You can check for random encounters at sea as often
. From a crow’s nest, a lookout can spot another ship or a coastline up to 10 miles away, assuming clear skies. Overcast skies reduce that distance by half. Rain and fog reduce visibility just as they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
first succeed on a DC 15 Constitution saving throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
damage plus 9 (2d8) thunder damage.
Reduce to Memory (Recharge 6). Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
or play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
CADETS ONLY: COLLECT SERVICE WEAPONRY FROM MISTER BLIP IN STORES
SPELLJAMMER CADETS ONLY: REPORT TO SPELLJAMMER NEXUS FOR BASIC TRAINING
ALL CADETS: COMPLETE GYMNASIUM ASSAULT COURSE
The task
Spelljammer Nexus, the training area for Spelljammer cadets. The thefts have shaken the confidence of the academy’s investors and caused them to reduce their monthly funding. Mirt is not happy! Boatswain
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
introduction throughout the course of the adventure (as suggested in each NPC’s description below), with each one able to provide a useful next step to help the expedition along. Ctenmiir the Vampire LE
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
.” This is of course, referring to the dragon. A pool at the center of the chamber leads outside the shrine (see “Arrival”). Stair Trap. A detect magic spell reveals that the stairs radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon’s rampages are an essential part of nature’s cycle. The length of each rampage should be kept short, though, to reduce danger to locals. Circle members have developed a means to keep the dragon’s
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
19th 30,000
20th 40,000
Short Rests In general, over the course of a full adventuring day, the party will likely need to take two short rests, about one-third and two-thirds of the way
easy to medium, for example) if the characters have a drawback that their enemies don’t. Reduce the difficulty by one step if the characters have a benefit that their enemies don’t. Any additional
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
following the instructions of its creator precisely and will not deviate from this course under any circumstances. Each section describes the damage caused to each town, what (if any) damage the town
defenses are undermined by duergar saboteurs. It takes the dragon 8 hours to reduce Targos to a smoldering ruin. The dragon ignores the town’s walls for the most part and focuses on the buildings
Magic Items
Infernal Machine Rebuild
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
handsome man in a green-and-gold tunic and fancy boots saunters out of the bushes. “Hello,” he says casually as he blocks your path. “I’m Pral. Perhaps you’ve heard of me. Who am I kidding? Of course you
the Bandits” section).
Adjusting the Difficulty. To make the encounter easier, you can reduce the number of Bandits, or you can add another bandit to increase the difficulty.
Avoiding a Fight. As
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side of the table is pulled, the dragon figurine “flies” over Ten-Towns on its preset course. Any character who pays close attention can discern the flight path of Xardorok’s chardalyn dragon (see
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature damages you with a melee attack roll, you can take a Reaction and expend one Superiority Die to reduce the damage by the number you roll on your Superiority Die plus your Strength or Dexterity
learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon must be within your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
never lost a case. Sly has been known to waive their astronomical fee for adventurers who help gather evidence relevant to other cases. Of course, the accused are always free to represent themselves
might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster’s stat block. Familiarize yourself with that material before you begin. In the course of creating your monster, if you find yourself unable to make a decision, let the examples in the Monster
, and slashing. For such a strange monster, reduce its effective hit points by half. Or even better, eliminate the vulnerabilities and give the brittle monster fewer hit points. Effective Hit Points






