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Returning 35 results for 'before being direction call revives'.
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Monsters
Monster Manual
body is destroyed only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil
and Good is cast on its corpse. If it revives, it animates a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit
Monsters
Monster Manual
Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to
it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to
Shield Guardian
Legacy
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Monsters
Basic Rules (2014)
Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to
travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to
Monsters
The Book of Many Things
Bound. The drone is magically bound to an amulet. As long as the drone and its amulet are on the same plane of existence, the drone’s wearer can telepathically call the drone to travel to it
, and the drone knows the distance and direction to the amulet. If the drone is within 60 feet of the drone’s wearer, half of any damage the wearer takes (rounded up) is transferred to the drone
Monsters
Journeys through the Radiant Citadel
":"thunder"} thunder damage, and the target is pushed up to 10 feet in a horizontal direction away from the bakunawa.The bakunawa can take 3 legendary actions, choosing from the options below. Only
call home. Iridescent scales crackling with lightning cover a bakunawa’s fearsome serpentine body, and the sharp movements of its mighty wings echo with thunderous winds. Known for their mercilessness in battle, bakunawa swallow whole any who challenge them.Lightning, Thunder
Monsters
Domains of Delight: A Feywild Accessory
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Fey Rebirth (Days)"} days later in a safe
version of himself that wanders his domain. In this form, he can talk to strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Waterdeep: Dungeon of the Mad Mage
/Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Spells
The Book of Many Things
You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0
target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates
creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
. Prisoners are left tied up in cages, then the lizardfolk move in the opposite direction, hoping the trolls leave them alone in favor of the offering.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The few survivors you encounter are headed in the opposite direction, all of them watching the sky for the telltale shape of a dragon on the wing.
Chromatic dragons patrol the area by day and
night. You can call for DC 12 Intelligence (Nature) or Wisdom (Survival) checks to determine whether the characters find shelter or camouflage themselves in time to avoid a passing dragon. Alternatively
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The few survivors you encounter are headed in the opposite direction, all of them watching the sky for the telltale shape of a dragon on the wing.
Chromatic dragons patrol the area by day and
night. You can call for DC 12 Intelligence (Nature) or Wisdom (Survival) checks to determine whether the characters find shelter or camouflage themselves in time to avoid a passing dragon. Alternatively
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
constellations surveys the destruction. She waves in your direction, then approaches. “You arrived at a difficult time. I’d hoped to prevent exactly this,” she says, gesturing at the fallen building. “I am
Nimuel. Thank you for answering my call.” The woman pauses, looking around at the chaos, before addressing you again. “Follow me. I know a place where we won’t have to worry about others overhearing
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is more than happy to fashion a hut made of spider silk for his guest to
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, can stop the tower, or can change the tower’s speed, to a maximum of 12 miles per hour (120 feet per round), in a direction of the creature’s choice. Perpetual Storm. While uncontrolled, the storm
creature can also cast call lightning at will (spell save DC 17), targeting any point the creature can see under the perpetual storm regardless of range. Summoned Aid. As an action, a creature in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskander’s theft of the dragon mask. When the
garden, they see the dragon swooping over the village and terrified villagers fleeing in every direction. A character with a passive Perception score of 14 or higher recognizes this dragon as Lennithon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something during exploration, you decide whether that action requires an ability check to determine success (as described in the earlier “Resolving Outcomes” section). Certain situations might call
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskander’s theft of the dragon mask. When the
, they see the dragon swooping over the village and terrified villagers fleeing in every direction. A character with passive Perception of 14 or higher recognizes this dragon as Lennithon, the adult
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
-stuff of Limbo. In their communities on Limbo, they can create matter and energy out of nothingness with a thought. They can control the direction of gravity. The environment around them can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
moves the battle in a different direction, waiting for a demon surge (or creating one) to disturb the stalemate enough to sneak through, or magical disguises that would allow characters to pass
themselves off as fiends of a sort. Particularly clever plans should be allowed to automatically succeed. Otherwise, you can call for ability checks to determine how well a plan is executed; use the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and
direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration. The guardian regains 10
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
lizardfolk subchief (see appendix A) called Hissain. The large lizardfolk with him is a lizardfolk render (see appendix A) whom the others call Slosh. The warriors who follow Hissain’s orders are normal
tribe has rested, to leave the cooked human here, and take the traveling village in a different direction to keep the tribe safe from the rot trolls. This could give the party some information on a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
7 (2,900 XP)
Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the
guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tools for you. This section offers guidance to help you use the Perception rules in the Player’s Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
direction on a clear day, except where obstructions block their view. That range increases to 40 miles if they are atop a mountain or a tall hill or are otherwise able to look down on the area from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the creature cares about. They can guess, but doing so runs the risk of shifting the creature’s attitude in the wrong direction if they guess badly. After interacting with a creature long enough to get
course — call for a Charisma check. Any character who has actively participated in the conversation can make the check. Depending on how the adventurers handled the conversation, the Persuasion, Deception
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
to the Dripping Caves to locate and retrieve the missing villagers. If they’re not sure where the villagers went, Kella Darkhope or the guards in the keep can point them in the right direction
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a flind consults the signs around it and determines the war band’s direction. During a battle, a gnoll that delivers the death blow to a flind claims its flail and, in a burst of abyssal energy, is
exceptions do occur. If an individual of great intelligence and great ability heeds Yeenoghu’s call, the Lord of Savagery might elevate it to the leadership of its band. Such champions are rare, and a band led
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
400 gp and depicting an avatar of death) Duration: Concentration, up to 1 hour You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and
within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outposts and lairs far from the Haunted Keeps, and survivors of the party’s attacks are scattered and leaderless without direction. New leaders arise to gather the dispersed cultists and reestablish the
defeated temples; one such leader is Haayon the Punisher. Haayon is a cloud giant who hopes to become the next leader of the air cult. Late to answer the call of Elemental Evil, he recently arrived in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
whispering through their leaves — all these things call to us. A vast green cloak in the midst of the North, the High Forest is a reminder of ages past, when thick woods blanketed much of Faerûn, and
stated aim is to resurrect the kingdom of Eaerlann, and she has made bold steps in that direction by allying the settlements of Nordahaeril, Reitheillaethor, and Teuveamanthaar (which most know as Tall






