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Returning 35 results for 'before being divine court religion'.
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Backgrounds
Player’s Handbook
grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Monsters
Curse of Strahd
through her veins.
Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the
. “I wish Strahd to be free of his curse.”
Bond. “The Vistani are my people now.”
Flaw. “The people whose fates I divine aren’t important. They are but the means to an end.”
Backgrounds
Spelljammer: Adventures in Space
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
pouch containing 10 gp
Longevity
You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.
Feature: Divine Contact
You gain the Magic
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Magic Items
Acquisitions Incorporated
death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As
an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
The Undying Court
The Undying Court
Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
can be useful to think about the source of your faith. Were you brought up in your religion, or did you come to it later in life? Are you primarily devoted to the principles of your religion, or have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Acolyte TITUS LUNTER Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see chapter 5)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s
nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Acolyte Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see “Feats”)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s Supplies
secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fragment of their divine power. He ascended to a minor form of godhood, took the name Zagyg, and took a place in the court of Boccob, a god of magic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
choose different domains. Dualism A dualistic religion views the world as the stage for a conflict between two diametrically opposed deities or divine forces. Most often, the opposed forces are good and
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archpriest By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work
wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
. A single charismatic prophet can convert an entire kingdom to the worship of a new god. With that prophet’s death, the religion might wax or wane, or the prophet’s followers might turn against one
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priest Priests draw on their beliefs to heal the needful and smite their foes. They can channel their faith as spells and empower their weapons with divine might. Priest Medium or Small Humanoid
Wis 16 +3 +3
Cha 13 +1 +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a religious order as your group’s patron, you gain the following benefits: Divine Service. In times of need, your group can appeal to the priests of your faith for magical aid. A
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Muhar With a population of approximately 3,000 people, Muhar is the largest settlement in Har’Akir and the center of trade, agriculture, art, and religion in the domain. The Temple of Ese towers over
Rehkotep. The priest claims to speak for Pharaoh Ankhtepot in all matters, and her word is considered both royal decree and divine edict. In truth, though, the pharaoh cares little for the living so long as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Clerics The gods are most active through their chosen clerics, who carry out the gods’ work on the Material Plane. A typical cleric in Faerûn serves a single divine patron, but some individuals feel
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak directly, be it with dramatic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with King Hekaton out of the picture and the storm giant court in disarray, Zalto has set into motion a plot to wage war on dragonkind for the glory of Surtur and the divine favor of Annam the All
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
; temples are places for worship and spiritual guidance. The Sovereign Host is the dominant religion of Breland, represented by shrines and small temples throughout the city. The Pavilion of the Host in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the plane’s most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of traveler’s clothes, a diary, an ink pen
, a bottle of ink, and a pouch containing 10 gp Longevity You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging. Feature: Divine Contact You gain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
by a group called the High Court, some members of which are able to contact key leaders in Djaynai on rare occasions through magical means. Members of the High Court—and the many agents and liaisons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
believe they are nearly divine, and they are inclined to view their existence as part of a mythic story that is still unfolding. Unlike some other powerful, ancient creatures (such as dragons), giants
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While






