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Returning 35 results for 'before being dread cantrips ready'.
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Monsters
Guildmasters’ Guide to Ravnica
":"Spellcasting"} to hit with spell attacks). Isperia has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame, thaumaturgy
1st level (4 slots): command
90 feet of her. Each target must succeed on a DC 23 Intelligence saving throw or Isperia chooses an action for that target: Attack, magic;Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready
Monsters
Tales from the Yawning Portal
Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Bard
Legacy
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Classes
Basic Rules (2014)
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
progresses, run the following encounters, using the Dread in the Streets table to set the mood as the characters venture across the city. Dread in the Streets d6 Event 1 A makeshift aid camp has taken
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supply Camp The characters find the Kalaman ships at Dread Wolf Cove. If the characters didn’t already venture here in chapter 5, they find it as detailed there. The shore near the vessels is guarded
finds a way to further aid them. The characters’ ship departs whenever they’re ready. Thanks to strong winds in their favor, the voyage back to Kalaman takes only one day.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lives transformed into waking nightmares. In most horror adventures, your players will employ familiar, adventure-ready characters. That doesn’t need to be the case, though. Instead, for short, low
the dread inherent to having limited resources and facing impending doom without forcing players to risk their favorite characters.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
. The adventurers were introduced to the Draakhorn by Dala Silmerhelve during the first session of the Council of Waterdeep. When they are ready to seek more information on the ancient relic, Dala
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
. The adventurers were introduced to the Draakhorn by Dala Silmerhelve during the first session of the Council of Waterdeep. When they are ready to seek more information on the ancient relic, Dala
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at Dread Wolf Cove to the east (location J on map 5.1). Darrett urges allies of the characters, like Cudgel and Rookledust, to go with them to help support their report to Kalaman’s leaders. Darrett
will stay and lead the troops back himself. Darrett encourages the characters to rest, then set off for the coast as soon as they’re ready. If Clystran (see chapter 5) is with Darrett’s troops, he can guide them, hastening the characters’ journey. Darrett Highwater Wearing Solamnic Armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and lands like a cat on the roof of the keep (area K53). He leads pursuers right to Strahd, wherever the lord of the castle happens to be (and regardless of whether the characters are ready to face
Strahd). Escher and the Three Brides In conversation, Escher displays wit with a hint of melancholy. Beneath his arch mood is a dread that Strahd is growing bored of him and will lock him in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
shoots, he then warns his lover, the wizard Snarla, to close and lock the shutter over the arrow slit and move to defend the door that adjoins the corridor. They stand ready to engage anyone that
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, shocking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt,mage hand,* minor illusion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic
. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Dread. They don’t always claim their victims bodily, though. Rather, the Mists might steal characters’ minds, placing them into survivors involved in specific terrifying scenarios. Perhaps
adventureDwindling resources contribute to terrifying situations. When a group runs out of hit points, spells, food, or other vital reserves, tension and dread increase. High-level characters, though, have such
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
. You know five Cleric cantrips from the Cleric spell list. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all expended spell slots
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all. Will you return to Barovia with us and speak with her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, ray of frost
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
(NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): chill
slots, which it regains after finishing a short or long rest, and knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
1st level: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
.
Spellcasting. Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
Cantrips (at will): guidance, light
, Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target can’t take that action for 1 minute. At the end of each of the target’s turns, it can end the effect on itself with a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
.
Bhaal and His Followers Bhaal is a god of murder who lends power to those whose killings invoke fear and dread. The act of murder is only half the equation. The second half is the suspicion, paranoia
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
disappear within an antimagic field . Can you ready dispel magic to stop another spell from taking effect? The easiest way to stop a spell is to cast counterspell on its caster while it’s being cast. If
successful, counterspell interrupts the other spell’s casting, and that spell fails to take effect. Counterspell works against any spell, regardless of a spell’s casting time or duration. With the Ready
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
abishai has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
1st level (4 slots): chromatic orb, disguise self, expeditious
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
abound for those ready to seize them. Residents live unhampered by bureaucracy or judgment, free to pursue their deepest passions or indulge their guiltiest pleasures. Hive Ward Encounters d8 Encounter
existential dread with optimism and compassion, enriching the lives of those in and around the Hive through small acts of service. The faction maintains a network of safe havens throughout the ward where those
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
-Durbuluk creatures to be potential prey, so he attacks any he meets, roaring in Goblin, “Get ready to meet the cook pot!”
Underdark Access. In the dark of the northern cavern section, a crude
prepared: Cantrips (at will): druidcraft, poison spray, shillelagh
1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (3 slots): barkskin, flaming sphere
Standing with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
invoke all of the princess’s names: Nintra Siotta, the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. The marked character must use the parchment and ink found in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence. Cloud Giants Cloud giants are aptly named, or at least were at one time. Few of them live literally on
giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with spell attacks). The alhoon has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect
a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull and peels it apart
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sword he holds is wreathed in flames.
A statue of an unarmored elf stands in front of the throne. The statue is posed as if ready for battle, with a shortsword gripped tightly in each of its hands
.
The gray-bearded man is Kelek, and he keeps three cockatrices on short leashes. Warduke stands beside him, shield and flaming sword at the ready. If the characters encountered Zargash previously and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
spend more than 3 rounds in the chamber conversing in normal tones, or otherwise making noise, draw the attention of the inhabitants of area 30, who hide to ready an ambush. Trapped Fountain. The dry
: Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will






