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Returning 35 results for 'before beings defusing clothing readily'.
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Monsters
Planescape: Adventures in the Multiverse
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
electricity from each of its ten eyes, synchronizing them to deadly effect.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy
Monsters
Van Richten’s Guide to Ravenloft
knowledge of those they mimic, podlings frequently miss the nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
on any guise, are considered harbingers of good luck. Meanwhile, unfathomable beings called incarnations of nature combine the forms of many creatures to embody abstract concepts. (See chapter 3 for
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Plasmoid Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that constrict
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph van Richten A scholar and monster hunter, Rudolph van Richten has traveled to dozens of domains, investigating reports of monstrous beings and documenting them in a series of published guides
from my enemies.” Flaw. “I am cursed. I will never find peace.” Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, certain that his lesser brother can’t possibly prevail within Erebos’s own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
Undead. Unnatural beings loathe templars, as they represent everything these foul creatures despise—light, life, hope, and good. These menaces sometimes go to great lengths to trap and destroy templars
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Arcanaloth “Power. We all crave it, but only a select few of us deserve it.”
— Shemeshka the Marauder, arcanaloth in Sigil
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs, minotaurs, and satyrs more readily than unpredictable humans and alien tritons. Leonin Communities Leonin prides typically occupy dens or mobile tent cities, or possibly both at different
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
world. How readily available are spells such as Lesser Restoration, Raise Dead, and Teleportation Circle? Is magic so widespread that it’s part of daily life, or so rare that it conjures all sorts of
gods, how involved are they in the world? Are they distant and detached beings, or do they appear before their worshipers and meddle in mortal affairs?
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
green. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
am devoted to whoever protects the land and its people.” Ideal. “The land and its ways must be defended, most of all those ancient beings—like bakunawa—who created all that exists today.” Bond. “My
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual replaced by a podling can often tell something’s amiss
mimicking.
2 The podling lavishes affection on plants and views houseplants with excessive sympathy.
3 The podling relishes exposing its skin to the sun. It resents clothing and hair.
4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. Your body, along with any equipment you are wearing or carrying, becomes slimy and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
or more armor stands indicate that this room was once an armory. Some debris litters the floor, but nothing of value is readily apparent.
Creature. One of the armor stands is actually an animated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
the process further. Suspended Subjects. The two beings suspended in the mycelium were a human named Konrad and an orc named Rugga Two-Guts. Now they are fused with the fungus and constitute
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
radially around the wall. A chest at the foot of each bed holds fashionable clothing—most of it red—and blankets. Kitchen Pit. Beneath the kitchen table is a secret trapdoor. A character who searches the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and Mwaxanaré is accustomed to getting everything she wants. Against Asharra’s wishes, the princess forged a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, to become a
Asharra’s personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants encountered on the fringes of their territory look and behave like primitives. First, personal adornment has little value in the ordning of stone giants, so their clothing tends to be simple
mirth, song, and drink as much as Stronmaus does. For the sake of their privacy and for the safety of smaller beings in the vicinity, these rare gatherings occur far from the presence of other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Perception) check notices some skeletons have matching emblems on their clothing or gear, perhaps indicating the bearers belonged to the same organization. If you have decided the dead adventurers belonged
attacked by “unholy beings” and fled. If the characters bring Fate’s Devout back to the chapel, they’ll try this ritual again, asking the characters to protect them from harm. The three ghosts gather
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
Biting mites infest creatures’ clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours. 91–95 Tiny
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
creatures, either livestock or slaves. Kvit refers to material goods, the most prized being objects of steel, alcohol, and large gems. Frost giants like to grab gems for adorning their clothing, but






